Here’s our official CRR round-up of what’s In and what’s Out as we leave 2010 and step boldly into 2011, otherwise known as The Year of SWTOR Release.
IN …………………………………………………………………… OUT
Cinematic Design Instant Quest Text
Blow ship out of air Capture the Flag
The Trinity The Trinity
Robot Chicken, Family Guy Hardware Wars
Multiplayer Dialogue Arguing in Vent
Movie experience on rails Aimless wandering
More FTL Ins and Outs plus Hot Community Buzz Topics after the jump.
IN …………………………………………………………………… OUT
Monthly subscriptions Free to Play
Out of combat heal-up Eating & drinking
Long-term commitment Millions of subscribers
Player ships Protodrake mounts
Humanoid species Anything you can’t make out with
Jedi Sage Jedi Wizard
Speederbike ride Ghost in the graveyard
Crew Skills Crafting
Affection Rating Faction Rep
Cleverly-disguised grind Grind
Instant quest turn-in Running back to questgiver
Enjoying the journey Push to endgame
Offline gathering Circling endlessly
Outward corruption Barber shop visits
Fiscal Year Calendar Year
2010 Hot Community Buzz Topics
SWTOR fans talked about a lot of things over the past year. Here are just a few of the biggest issues tackled by faithful SWTOR followers on the fansites, in the forums, and in the gaming press.
Some players complained that this system will force everyone to play a “pet class.” Others hate the idea of companions in PvP or raiding. KOTOR fans rejoice.
BioWare announces that space combat will be in SWTOR. Fans rejoice. BioWare announces that space combat will be a cinematic, tunnel-shooter experience. Some fans are ok with this, but a noisy segment of Star Fox/Space PvP players are extremely disappointed.
Re-rolling & Legacy System vs. Endgame
Fans ask about endgame. BioWare responds with talk of re-rolling and legacy systems. Much flipping out occurs.
Story vs. Game Mechanics
Weekly Friday Updates become extremely lore-centric following convention season. Many fans clamor for “meatier” updates, but lorehounds defend BioWare.
Crafting vs. Crew Skills
Offline crafting! Companion assignments! Diplomacy! When BioWare tells us about their Crew Skills Systems, fans find many things to love and hate. Criticism ranges from complaints that the players themselves will not do the crafting to pronouncements that crafting is too easy. Others love the intrigue of sending a companion to bribe a government official to spread influence.
Continuing debate on whether colors should be faction-appropriate, and whether some of the weirdo choices (i.e. black) should be allowed at all.
Cartoonish graphics/Movement Animations
BioWare chooses a stylized, cartoony look for SWTOR. Some fans say they will never play based on the graphics and clunky animations. BioWare tries to reassure fans by saying the graphics are being updated all the time. Comparisons between old videos and new videos support these assurances.
Fans want complete freedom in picking any class/race combination. BioWare explains that this isn’t practical, given time and money limitations. Daniel Erickson fans the fires when he says that players will not be able to play a species that is too far from human because it would be impossible for a player to relate to a creature that was too weird-looking. Role-Players fume.
Anonymous poster flings poo and doesn’t have anything useful to say about SWTOR, but gets a ton of attention in the gaming community.