For those of you who love the game design side of things, we present a full audio recording of one of the panels we attended at PAX East. “Interactive Drama: Dialogue as Gameplay” featured a fascinating discussion about using dialogue and conversation to create a fun, engaging experience in-game. Not surprisingly, BioWare’s Daniel Erickson had some of the most memorable lines, including one about not wanting to create Citizen Kane for ballet.
Jonathon Myers (writer and co-founder of Reactive Games).
Daniel Erickson, Dragon Age Origins, SWTOR
Jeff Orkin, No One Lives Forever 2, F.E.A.R.
Aaron Reed, interactive fiction writer
Dan Tanguay, Vicarious Visions
Martin Van Velsen, Senior Research Engineer at Carnegie Mellon University