GO GO E3!!
BioWare gave SWTOR fans a sneak preview of what to expect at E3 2011, June 7-9, in Los Angeles. This year’s events will include live coverage of gameplay, something the fans have been demanding practically since SWTOR started attending conventions. Be sure to check out the following sites for their live broadcast schedule: Spike TV, G4 TV, IGN.com, Gamespot.com, Machinima, EA.com.
Partnering with six sites to provide live coverage? Is it going out on a limb too much to say BioWare has some major reveals for us? You can bet there is some major crossing of fingers happening across the SWTOR community.
Other E3 Highlights
- The Eternity Vault. Is it a warzone? Is it an instance? Is it (gasp) end game? Whatever it is, it’s on the planet Belsavis and heroic groups must work together to keep some menacing thing from escaping.
- E3 Attendees vs. Sandpeople. Again, some mystery as to how to classify this gameplay experience, but people who attend E3 will get a chance to fight Sandpeople on Tatooine. We’re hoping that this will get some live coverage love.
New Blur Trailer?
Today’s update reminds us that at the two previous E3s, BioWare showcased a new SWTOR trailer each time. “Deceived” was shown at E3 2009, and “Hope” at E3 2010. We already know that BioWare commissioned a third trailer from Blur, so it seems like a good bet that E3 2011 will be the venue for the newest trailer.
E3 is getting lots of good SWTOR hype — let’s hope BioWare comes through with some incredible new reveals! Read the full article here.
The Lost Suns #1 Available June 8th
The first issue of the new SWTOR comic, The Lost Suns, will be available for purchase on June 8th. This week’s Friday Update features an interview with BioWare Senior Writer Alexander Freed, who wrote the five-issue miniseries from Dark Horse Comics. Alexander explains that while we will not see the main character, Theron Shan, in the game, there are plenty of other characters who will appear in both the comic and the game. He also discusses how writing for comics differs from writing for games. Read the full interview here.