IGN interviewed Daniel Erickson today as their livestream event at 11 am Pacific. Daniel discussed multiplayer dialog, the Alderaan world arc boss fight, server types. Our favorite highlights:
- Multiplayer dialog rolls will not always be a simple random roll. For the very important decisions, the party’s choice will be determined by a vote.
- The Alderaan boss fight is the end of a ten-quest world arc.
- On PvP servers, zones will feature free-for-all open world PvP.
- Release date will probably be announced before pricing model details.
The example he used disproves your first bullet-point, actually. Someone can roll very well and be the only person who voted to kill the captain even though there were 3 other people who chose to save him!
Hmm I feel like he’s differentiating the run of the mill choices vs. the “super important” choices. Isn’t he saying those are a vote? We haven’t heard them talk about exceptions to the random roll system before.
“…except for the super important ones that come together in a vote node(?)…” what is he talking about here?