Photo-Receptor Focus on: Legacy 1.2 and the Guild Bank
Upcoming patches always generate a lot of talk, speculation and rumors. Legacy 1.2 is no different.
One of the things I was most interested in was the guild bank. Bringing that in is awesome and finally there will be some relief for guilds.
More after the jump…
As an officer in a very large guild, I was curious how it would work and so off I went to the Public Test Server (PTS) to check it out. The bank will be great. It has ninety slots and a log to see who has deposited items and a fabulous ledger for credit deposits. However, there are a few things I hope Bioware looks at before they release the patch.
First off, don’t plan on throwing things into your guild bank immediately. Your guild must have at least fifteen members. Also, that first tab isn’t free, as it is in so many MMOs. Raising 600,000 credits for the first tab is very simple for the large guilds. Even for guilds, such as mine, that are spread across multiple guilds, we can easily afford that first tab.
Unfortunately, the smaller guilds may not have it so easy. Especially those made up of players who work and only have a few hours to play at night. Sure, you can make that in several days of dailies. But not everyone has the time to do those and will have to dedicate time just to earn the credits. I sympathize with the frustration I’ve read from some of them on the forums.
Also, the cost of each tab goes up and is higher than the one before. The second tab is one million, the third is currently two million. That’s pretty pricey when that first tab fills up and believe me, those ninety slots will fill up quickly.
That makes me question why Bioware didn’t do as other MMOs and make that first tab free. One suggestion was that Bioware is simply discouraging players from making player bank guilds. That could explain the size requirement, as well as the charge for that first tab. Although, I’m not quite sure why Bioware would even care if someone wants a bank guild, that’s one working theory I’ve heard.
So, start saving your credits now, if you haven’t started already. You’re going to need them.
The bank limits reset once a week, which I also hope gets changed to a daily reset. Since I haven’t played zillions of other MMOs, like some of you, I can’t say what’s “usual”. However, I’m used to a daily setting and thought that was quite common. So again, why not just use a daily reset that will make the players’ lives much easier?
Last, but definitely not least, is the ability to allow the guild bank to pay for repairs. That’s really awesome, but completely useless as it stands. Maybe it’s being designed as a credit sink, but I can see this getting out of hand very quickly. Our guild has no intention of turning this feature on, if it stays as currently designed.
Why not? Well, it’s simple really. Unless there’s a reciprocal amount going in, even a wealthy guild will hit zero credits in no time. The best way to do ensure that is to put in a system where a percentage above the player’s credit rewards goes directly to the guild bank. Yes, yes, I know I’m thinking of the “W” word, but let’s face it. That was an awesome system and it works. And if something works, why not use it?
Let’s say the percentage is 5%. If a player earns 100 credits, they get their 100 credits, but the guild bank gets 5 credits. Win/win for everyone.
So, overall, guild banks will be a very, very welcome addition for Legacy, but they still need some work before the patch goes live.
That’s my two credits on the new guild banks. What’s yours?