Photo-Receptor Focus on: Legacy – The Bad
There’s been a lot said about all the wonderful things that came out with Legacy 1.2. Yet, I’ve heard from quite a few people that it’s too little, too late. I’m seeing a lot of my friends slowly leave the game. Some say they’ll check back in six months or a year and see if TOR has managed to “grow up”. This makes me sad and I hope Bioware is able to find a way to engage these folks again. This week, let’s look at some of the things that are failing to keep players engaged.
More after the jump…
First up, is the obvious – PVP. I’ll be honest. I haven’t PVPed much in TOR. I did some in the beginning. Usually I like PVP. I had arena gear in WoW, the entire set. So why didn’t PVP grab me in TOR? I mean, I enjoyed Huttball and the other games. I think, in the early days, I was simply too busy leveling my Sorc. Also, I like a set team for PVP. Our hardcore PVPers had their teams and by the time I was ready, they were too far ahead. There didn’t seem to be enough interest/time by others to get anything off the ground.
There was grumbling coming from the PVP crowd and they started to drop off one by one. Bioware has acknowledged they had major problems with Ilum and are working to fix that. Again, this is a company that isn’t afraid to say they blew it. They listen to their player base and they take steps to fix the problems.
As I’ve said before, this is awesome that Bioware will do this. However, will they be able to do it before the PVP crowd defects to Guild Wars 2? I’m not convinced they can, but I sure hope they do. I know they have lost a lot of players to GW2 and it isn’t even out yet. How much of this is attrition to another new game remains to be seen. Others have returned to their former games.
The other problem I hear about is crafting. I think it was improved quite a bit in 1.2, but I’m still hearing rumbling about it being boring. Frankly, I like having my companions do the crafting part.
However, I do miss the gathering I used to do in other games. I’m not sure why gathering didn’t engage me in SWTOR. I don’t spend hours going from node to node, listening to the radio and chatting with friends. Instead, I don’t’ even log in. While I do have the radio going and I chat with friends, I’m doing it as I surf the net or write or catch up on mod duties. Thing is I’m not in game at times of the day that I used to be. Telling? Or simply a phase I’m going through?
I’ve heard from others that they feel endgame is light. I don’t agree with this one, though. There is plenty to do, if you really want to. Ops, space missions, flashpoints, crafting and PVP provide plenty of content. Plus, you can always level alts for your legacy buffs. I think that some of the endgame comments are because people are expecting too much from a game that is not even six months old, yet.
We have plenty of time to grow and I hope Bioware stays on top of the issues. So far, their ability to change to meet the needs of their player base bodes very well for them. I plan to stick around to see it. Besides, I’m still waiting to get my money’s worth for my Collector’s Edition, so I’ll be around for quite some time.
That’s my two credits. What’s yours?