Podcast: Play in new window | Download (Duration: 1:35:09 — 87.3MB)
We are proud to announce a new episode of a special segment here at Corellian Run Radio. It is our Writer’s Roundtable. We are targeting this segment to be the last show of the month each month.
This segment we talk about recent CRR articles, BioWare layoffs, Update 1.3 and more. We have 3 of our current writers, Maer, Jason and John, joining Carla to discuss these hot topics.
Great show as usual.
About the server merges, here’s my prediction based on what I’ve read in the articles, Q&A and forum over the last 3 weeks.
1st. They’ll probably start by a server population increase. Btw, the developers never mentioned the term “super server”, it’s some forum member who coined it.
2nd. Then, they’ll offer the free transfers to specific servers. Why only specific servers? Because they’re trying to distribute the guilds evenly among all the “super servers”! If they’d offer free transfers to any super servers, it’d probably create crazy faction imbalance on some of them. Also, I can’t believe the guilds won’t be able to keep their guild bank tabs and everything else, it’d be so stupid and unfair.
3rd. After the free transfers, they’ll offer of course the paid transfers to any server. It will probably cost around 15-20$. I don’t think many players will use that service, so the factions should stay really balanced on every super servers.
4th Finally, they’ll finally “deport” every players who didn’t transfer and close all those previous servers. We’ll probably end up with about 30-40 American super servers instead of 124. Each super server would have a population around 10k-15k players. That’d mean around at least 100-150 players always online and 4k-8k players during peak hours. It should be plenty enough for running instances anytime.
The thing is Bioware should really give us more details. That lack of information and communication is killing me lol! 😛
As a total deviation from pretty much everything you talked about, I believe the term “min-maxing” comes origianlly from table-top rpgs. It’s pretty much as defined, but I think originally it was a lot more thorough than simply letting some stats atrophy while others went through the roof. It was knid of a trade-off for everything about a character, taking a bunch of seemingly bad things in return for some really, really good things. For example, a player would make a character that is short, fat, mute, always has a cold, etc., in order to get the ability to put an arrow through an enemy’s eye at a thousand yards, or a spell that kills everything within forty feet instantly, and other stuff like that. Min-maxing has moved away from that now (and the above example was pretty extreme anyway), but you get the idea.
Random off-topic blurb finished. Feel free to correct me if I’m totally wrong.