Photo-Receptor Focus on: The Great Nerf Game
Bioware is asking that we try out the PTS before making up our minds about the class changes coming in 1.4. That’s a fair request. I’d love to be able to say I’m thrilled about the proposed changes. Unfortunately, I’m not. I want to love this game and I want it to succeed beyond everyone’s wildest dreams. However, Bioware is doing exactly what they said they would not do. And I have some questions about these changes.
More after the jump…
Bioware has pulled out all the stops and is looking at doing everything they can to rebuild the game. I see that. I applaud that! Unfortunately, they said they would not make changes for one aspect that affect the entire game. Yet, here they are hyping 1.4 to make the PVP contingent happy.
Now, don’t get me wrong. I enjoy PVP and think it’s very important, but not at the expense of the game itself. As a friend of mine has pointed out, “I doubt Soa or any other Boss has complained to Bioware about OP players.”
I also think there needs to be equalization among the classes. However, the philosophy of tearing down the strong to match the weak is one I truly dislike in gaming. I know the poor healing Operatives struggle with healing and leveling compared to Sorcs. But is the answer to tear down the Sorcs to match them? Who wants to play weak characters? Not me!
What is it about developers who seem to do this in game after game? When will they start listening to their player base and realize that it is far smarter to build up the weak characters to match the strong? But nope. They tear down the strong and make them less fun.
And the really annoying thing is that they all pretend the nerfs are a good thing. Good for whom? Certainly not for those getting nerfed.
For instance, Allison Berryman addressed the player concerns in her post here. She said, “Overload and Force Wave, for example, now reach 15 meters in front of you. This is almost twice the previous range. The extra reach is quite a bit of fun and quite useful all around.” (Emphasis added)
With all due respect, Ms. Berryman, I don’t think it sounds fun or useful at all. No, I admit that I haven’t tried it yet. But as a Sorc, I still see it as my class getting nerfed – again. Enhanced range doesn’t make up for the cone thing they are doing to Overload. How is it useful for me to have to turn around and use Overload to get rid of something behind me? It puts in an extra step which will distract me from healing. A small step? Depends on the situation. Either way, that’s not fun or useful. It’s annoying. And the range reduction to Electrocute will make it basically unusable in any practical raid situation.
I admit that I don’t like change. Unless it’s a good change and this is not good. Healers have their attention on healing. Not worrying about unnecessary changes to mechanics we’ve relied upon for months. I can see that Overload is going to be disappearing from my main bar and become a basically useless spell.
Yes, yes, I know the argument is that Operatives don’t have a matching ability. But really is the solution to tear my class down because theirs is weak? Let them have a 360 degree knockback, too. Or be creative and give them something else that’s super cool.
So what can we do? The best way to deal with this is to go to the PTS and try out the new stuff. If you don’t like it, then let Bioware know on the forums. Maybe we can make a difference. Here’s hoping, anyway.
That’s my two credits. What’s yours?