HoloNet Links #90
We have an official launch date for the new expansion, Rise of the Hutt Cartel, April 14th, with early access starting on April 9th. It is pretty awesome to be discussing a launch date again. It brings back some of those memories and feelings leading up to the launch date for Star Wars: The Old Republic. The amount of news, articles and talk about the expansion launch brings back some of that excitement and joy. I am really looking forward to this new expansion and getting a huge chunk of content like this makes me feel like Duck Dynasty’s Phil Robertson, “Happy, happy, happy!”
Remaining Double XP Weekends, dev notes & more after the Jump…
Honestly, I am not only happy I am surprised to see the expansion coming out before May, thank you BioWare. I know personally, many players have been working both on the open and closed public test servers to find bugs, look at how class balancing is going (which is never truly done in an MMO) and test new systems, all in hopes to help make this expansion be the best it can be.
What new system, content, etc. are you most looking forward to when the expansion goes live? Let us know in the comment section below.
- SWTOR Double XP Weekends
If you have not had the opportunity to take advantage of the previous two Double XP Weekends, you still have two weekends left. These are great to help level that alt or maybe working on getting your first level 50 character. The other benefit to these weekends is the added volume of players looking to help group up for Heroics, Flashpoints, or just questing through planets on the way to level 50. Is there that one class out there that you haven’t tried yet, because you were worried about how long it might take to level? These last two weekends of Double XP could just be what you need to help the leveling that one alt you have not reached level 50.
March 29, 2013 to April 1, 2013
April 5, 2013 to April 8, 2013
Let us know your thoughts on these XP bonus weekends in the comment section below. If you happen to see a Sniper running around on the Shadowlands server wearing a Phantom helmet with the Black and Red Gree Event armor say hi!
- Developer Update: Scum & Villainy
Earlier this week, BioWare posted a Developer Blog all about the new Operation in the upcoming expansion. George Smith, Senior Operations and Flashpoint Designer, gave us a bit of an introduction to the new Operation. We find out where it takes place, the planet Darvannis. On this planet, we learn both factions have uncovered that there seems to be mercenaries, arms dealers, and everything appears to point at the Hutt Cartel for being behind it all. George goes on to discuss some possible bosses and game mechanics that players will come across, including one particularly large “one Droid army,” as stated in the article.
If you would like to read a bit more on the Scum & Villainy Operation, take some time to look at Ghoztt’s article, Operation: Information – Scum & Villainy PTS preview. Read through his experience with this Operation on the PTS.
- Dev notes
EricMusco Will those with the pre-order be prompted to download the expansion? | 03.25.2013, 02:23 PM
Originally Posted by MidichIorian
Or how does that whole thing work? What happens if you don’t buy it, will you be stuck on lvl 50?
Everyone will download the assets for Game Update 2.0 and Rise of the Hutt Cartel following our maintenance on Tuesday April 9th.
To your second question, part of Rise of the Hutt Cartel is advancing your characters beyond level 50 to level 55. If you do not purchase the digital expansion your character will remain at level 50.
This one has me scratching my head in puzzlement. On one hand, I get it this is a company and they have to make money, because if the company is not making money on the game, it will be gone. However, with the new level cap raised, players will be very limited on their skill specs, if they want to get one of the top tree abilities.
What do you think about needing to purchase the expansion, not only for all the Makeb content, but also to reach the new level cap of 55? Let us know in the comment section below.
Originally Posted by Alduinsm
Open for everyone.
Alduinsm is correct! The Legacy Achievement System will be available to everyone as it is a part of Game Update 2.0: Scum and Villainy.
Now, this dev post follows up with the previous one on what will be able for those players not purchasing the expansion. It appears from piecing together the dev posts, that those players not purchasing the Rise of the Hutt Cartel will still get all the changes and systems of Patch 2.0, except for all the new Makeb content and the ability to reach the new level cap of 55. The new achievement system is really nice and if you are a completionist or want to earn extra titles, rewards etc. you will enjoy this system.
I would just like to pop in here and offer some of our perspective on this topic. A lot of good points on both sides have been thrown around here, and extending our current vote kick penalty (or something similar to it) to players who opt to leave the Warzone is definitely something that we discuss. However, at this time we feel like the negative consequences of putting in such a system (such as hurting players who crash out of a Warzone) don’t overcome the potential gain. With healthy Warzone queues, players will backfill into a game relatively quickly (side note: we are receptive to the complaints that you can get back filled into a really terrible position, that is something I want to try to address), and even if we prevented people from requeueing that doesn’t necessarily stop them from leaving or going AFK at a point.
All of that being said, I do think the Civil War Warzone specifically has some issues that really shines a bright light on reasons people would leave. Inherently, CW is the Warzone that has the hardest time for a team to come from behind and that leads to a higher percentage of players to give up once they feel like the game is lost (and that feeling can occur very early into a game). My team and I are working to try to come with some solutions to this CW issue specifically, to see if we can improve the general Warzone itself and fight some of this problem at the root cause instead of the effect.
For this dev post, I decided to bring in our PVP guru/writer Drew aka Geldarion to discuss his opinions on Rob Hinkle’s dev post.
“I personally think they are handling this well. They don’t want to punish disconnected players. It is already annoying enough to be disconnected, so adding a cooldown on a Warzone queue just encourages the player to stop playing, which is never good. They also have a good backfill rate now that populations are good. I think that approaching the core problem of WHY people want to leave is the correct thought process. What we see as the sickness, they recognize as the symptoms, so fixing Alderaan Civil War to be less “unwinnable,” at least so early, is a good move.” – Drew aka Geldarion
Thanks Drew! What do you think? Is BioWare making a good choice by trying to fix the reason folks are leaving Warzones, instead of penalizing players? Let us know your thoughts in the comment section below.
Star Wars Community News & Events
- Corellian Run Radio’s Weekly Nav Coordinates
Thanks to you all our loyal fans and first time visitors for supporting the site and our authors. Besides our normal articles, Drew aka Geldarion had a great article in which he interviewed Lead Writer Charles Boyd.
As you read through our writers’ articles or listen to the podcast, please take a moment and submit your feedback and suggestions in the comment sections. We love to hear from you. Thanks and enjoy the links below.
03/22 Operation: Information – How To: Mercenary/Commando Healing by Ti’kory
03/25 Community Checkpoint featuring the TORWars guild by Jason Taylor
03/25 Special Interview with Charles Boyd by Geldarion
03/26 My Two Credits: Barber Shop Wish List by Maer
- Corellian Run Radio is looking for creative people to join our Team
Would you like to write an article or produce a video guide or maybe you have another idea all together and want to have it seen on Corellian Run Radio. If you would like to help out please send us an email with your idea and a small writing sample to explain your skills and why you want to help out at Corellian Run Radio. Submit your ideas, a bit about yourself and a small writing sample to us at email@example.com.
- Want to have your server event or guild highlighted on CRR website?
Do you have a server event or guild you would like to have mentioned or highlighted? Please send us an email at firstname.lastname@example.org or email me at email@example.com. In the emails, please include the details for the event and/or guild, any possible links where people can sign up or get out more information. We would love to highlight your event or guild on Community Checkpoint!
- Closed Beta – My thoughts
Well as many of you know the release date for the new expansion was announced earlier this week and with that the NDA for those of us in closed beta testing has now been lifted. First and foremost, thanks to BioWare and Eric Musco for heading up this closed testing group and also the opportunity for letting me be able to be a part of the testing procedure.
If you are looking for huge spoilers, sorry keep looking. You are going to have to wait to play the game. The one thing about Makeb is that it is as beautiful as the videos show it to be. The unique terrain also offers players ways to approach missions utilizing terrain as an advantage, no matter your class. The new systems they are introducing, like the Achievement System, Macrobinocular and Seeker Droids are very interesting. The Achievement system is just what it sounds like and it keeps track of your entire Legacy. Not only does that mean it follows your progress through the different classes, but it also means if you need to kill say 100 Gundarks to earn a certain achievement that all the Gundarks your Legacy kills are added together not 100 per character. I think the Achievement System also tracks things better than the current Codex system. Speaking of tracking, you can also enable a UI tracking for any of the achievements, so you will know how many more of those Gundarks you have left to kill for an example.
The other two systems, the Macrobinoculars and Seeker Droids add a nice change of pace to gameplay and encourage exploration, which I am a fan of anyway. There is a whole questline surrounding these two new systems, and it is more or less a very adventurous tutorial, but do not underestimate the fights, the fun or a bit of frustration that will happen in the questline. On top of the introductory questline there are dallies that utilize these systems. This means players will have more ways to gather credits, loot, earn reputation etc. than typical daily quests.
It was a bit of a surprise that they decided to shutdown the public test servers on the 26th of March. Why not keep testing right up to early access? I tend to think you can never over test something, because even if you find one small cosmetic bug that is one less bug or thread you have to address after launch of the expansion.
That’s it for this week’s article. If you have a particular link, story, video, or topic related to SWTOR we would love to hear about it! You can send those to us here at Corellian Run Radio and we can place it in a future article. Just email us the links and/or the details for the event at firstname.lastname@example.org, or you can also leave any link suggestions in the comments below, or in Corellian Run Radio’s Facebook group. I will be out of town some of next week, so I will see you all in two weeks for more HoloNet Links!