Apr 182013
 

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HoloNet Links #92

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This has been a pretty tragic week and though we are not a regular news or political website, we would like to extend our heartfelt thoughts, prayers and well wishes for all those affected by the events at the finish of the Boston Marathon and the large industrial explosion in Texas. If nothing else, maybe this article might take your mind off the tragedy for a few moments and lighten your day.

Changes to Classes in 2.0, Makeb fan-fiction & more after the Jump…

 

 

 

 

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  • Latest Rise of the Hutt Cartel trailer

On April 15th, BioWare released another trailer for the new expansion, Rise of the Hutt Cartel. As you can expect it is another really polished trailer, which showcases a bit more of the situation on the planet Makeb. In this trailer, it shows a bit more from the Republic side of things, but the overall struggle remains the same…who can stop this bold power-play by the Hutts and what will be the fate of the planet Makeb? Take a view at the trailer and then purchase your very own copy of the expansion to help answer these questions.

 

 

  • Developer Updates on Class Changes

Austin Peckenpaugh, Senior Designer at BioWare Austin discusses some of the changes to some of the changes to Classes in Patch 2.0. So far, he has written blogs for the Imperial Agent, Smuggler, Jedi Knight and Sith Warrior classes. I am fairly certain they have not forgotten the Trooper, Bounty Hunter, Jedi Consular, or Sith Inquisitor. Those will probably be out later this week.

As for the ones that are already written, I thought these were very well done and had lots of information for the class changes. Included in each class blog are changes for the class as a whole, each Advance Class and also the changes to the skill trees for each Advance Class. Each blog also discussed the changes that impacted the entire Combat System, which I have pasted below directly from the blogs:

Alacrity Improvements: One of the big changes to combat systems is the way that Alacrity works. Prior to this update, Alacrity came with a tradeoff for some classes, and it was nearly useless to other classes. The faster you attacked, the more resources you would spend, and that only worked if you had channeled abilities or abilities with activation times.

Now, Alacrity will increase the activation speed of all abilities, including instants. We haven’t just shortened the global cooldown, either. When activating any ability quicker, its animation will also play quicker. This makes some attacks look and sound very cool. Furthermore, Alacrity increases resource regeneration by the same rate, helping you to recuperate resources more quickly as you spend them more quickly. Now more Alacrity is strictly a good thing.

DoT Improvements: We’ve changed the way we evaluate damage over time effects, so it should now be less costly to keep your DoTs up and to spread them around.

Shield Improvements:We’ve changed the way shields work to allow them to absorb any incoming kinetic or energy damage regardless of the source (melee, ranged, Force, tech – doesn’t matter). This has significantly increased the importance of shields, and the game has been rebalanced to account for such a major adjustment.

Accuracy Matters: In 2.0, all Elite (gold star) and tougher enemies will have additional defense chances against Force and tech attacks. As a result, Accuracy Rating will play a pivotal role in optimizing your sustained damage in boss fights. Prior to 2.0, Accuracy Rating was valued very differently from class to class (or even spec to spec), and while it’s still different for each class or spec, that difference is now much smaller. In effect, all damage-dealing roles will find Accuracy Rating much more useful than before.

 

These are really handy to look at to give you a better idea about the changes to the class/advance classes, changes to skill trees, but the also the combat system. It will be very interesting to see how Alacrity improvements will change how players pick their enhancements and/or how they pick skills in their various skill trees.

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How have you found the new changes to the classes/advance classes and combat system in Patch 2.0, so far? Let us know in the comment section below and be sure to keep looking for the rest of the class changes blogs from Austin Peckenpaugh coming in the near future.

 

 

  • Changing Companion’s Roles for Combat

There was a forum thread started this past week dealing with a Quality of Life idea for companions to have more than one role. This is not a new idea, in fact before SWTOR launched there was a companion system that involved packs, which could change the role of a companion. Personally, I love this idea. It might not seem like a big deal, but as the system is now, players are sort of forced to use certain companions just because of how they fit the player’s gameplay. It would not be easy, as far as animations for companions to take on new roles/abilities, but I think it would be worth it. Let us know what you think in the comment section below.

 

Star Wars Community News & Events

  • Corellian Run Radio’s Weekly Nav Coordinates

This past week was the first ever “Boys’ Night” podcast. Hopefully Carla might let us do it again. As you read through our writers’ articles or listen to the podcast, please take a moment and submit your feedback and suggestions in the comment sections. We love to hear from you. Thanks and enjoy the links below.

04/14 Episode 93: Boys’ Night! – podcast

04/15 Community Checkpoint featuring The Imperial Brotherhood by Jason Taylor

Corellian Run Radio’s Youtube channel

Corellian Run Radio’s Facebook group

 

Although Ghoztt did not have an article this week, you can check out how he and his guildmates did taking on Makeb’s World Boss. It takes a few minutes for them to decide to go after the World Boss, but such is the life of live-streaming. Let Ghoztt know what you think and be sure to follow his Twitch channel to find out when he starts raiding again.

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CRR Black AvatarWe are still looking for people interested in helping on the Corellian Run Radio website. So if you would like to write an article or create a video guide or maybe you have another idea altogether, please contact us. You just need to send us an email with your idea and a small writing sample to explain your skills and why you want to help out at Corellian Run Radio. Submit your ideas, a bit about yourself and small writing sample to us at corellianrun@gmail.com.

 

 

  • SWTOR Fan Fiction

We have another example of the creativity found in the SWTOR. This creative community member started a forum thread that showcases their fiction writing abilities. The writer, forum user YoshiRaphElan, was inspired during the lead up to the Rise of the Hutt Cartel expansion and gave us the short story, Attack on the Hutt Cartel.

It is not a long story, but does a nice job of giving us the author’s perspective as to what might be going on during the time before the new expansion. The use of characters in the Old Republic universe is really well done, like Theron Shan and Bareesh the Hutt. The use of actual SWTOR classes is nice, but don’t look for game story spoilers, because there are none. Here is a small excerpt from this fan fiction story. Be sure to head over the forums to read the entire story and let the author know what you thought of their story.

Bareesh

Bareesh the Hutt

On Nar Shaddaa, Bareesh the Hutt moved away from his office as quickly as he could. He was almost to his open-topped speeder with its droid chauffer when a squad of Republic troops rappelled down from the rooftop. Bareesh winced, sighed, and stopped his attempt. A Mirialan Jedi Knight in brown robes and bronze armor stepped up.
“Bareesh Fenn’ak Torill,” the Jedi said. “In the name of the Galactic Senate of the Republic, you are under arrest.”
“Why?” Bareesh asked.
“Your clan has had a direct hand in assisting Lord Toborro of the Hutt Cartels in his capture of Makeb and other planets,” the captain of the Republic squad said. “You are suspected of involvement.”

 

 

  • Star Wars actor passes away

Richard LeParmentierIf asked to name the character Richard LeParmentier played in the Star Wars movies, I’m not sure many would know. However if you also knew he was the one Darth Vader Force Chokes, due to his “lack of faith,” then you just might know his character as Admiral Motti from Star Wars Episode IV: A New Hope. In a Reuter’s article by Belinda Goldsmith and editing by Paul Casciato, he passed away Wednesday April, 17th, 2013 at the age of 66. According to the article he was in Austin, Texas visiting family when he passed away. No cause of death was reported. In a family released statement, there was a very fitting quote from the article:

 

“Every time we find someone’s lack of faith disturbing, we’ll think of him … He has gone to the Stars, and he will be missed.”

 

That’s it for this week’s article. If you have a particular link, story, video, or topic related to SWTOR we would love to hear about it! You can send those to us here at Corellian Run Radio and we can place it in a future article. Just email us the links and/or the details for the event at corellianrun@gmail.com, or you can also leave any link suggestions in the comments below, or in Corellian Run Radio’s Facebook group. See you all next week!

 

 

 

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