May 202013
cathar running This week Carla & Drew are joined by special guest Joe to discuss bugs and fixes, Update 2.1, and more!


FACT OR FICTION: Can you pick out the true fact? This week’s fact or fiction is all about Update 2.1!

More Episode #96 and Comments after the jump…


FROM THE NEWSNET & BEYOND: Roundup of the most important announcements and news.

  1. Revan’s robe not getting fixed…oh wait, yes it is
  2. Update schedule
  3. Gree Event coming back before Update 2.2
  4. Sith corruption will show in Appearance Designer
  5. Companion healing bug
  6. Security Key now available in Europe
  7. Update 2.1 Patch Notes


Don’t forget to check out the great articles on CRR this week!


SITH OR JEDI: The Test of the Last Snack


You have been sitting at work, and it is just time for a break. You decide to go get something from the vending machine down the hall. A pair of coworkers come out of a door behind you and start following you to the machine. You hear one of them mention to the other that they are going to get the same snack that you had planned to purchase. The other one responds saying “that should help you get over him breaking up with you.” When you get to the machine, there is only one of that particular snack left. Do you:

  1. Buy them the snack. After all, they just went through a breakup. The kindness of a stranger might help.
  2. Buy something different. The snack you wanted was a little unhealthy anyway.
  3. Buy the snack for yourself. You got there first, and that’s how it works. Maybe next time!


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Thank you, EVERYONE, for listening!

  7 Responses to “Episode 96: Customized Cats”

  1. @Carla The dyes are color modules, so that does not mean an actual dye of the material. The use of crystals in the making of the modules means it bring in the spectrum of light into making these color modules. 🙂
    That is my story and sticking to it lol

  2. @Carla Dyes for Biochem? lol. How does the lore support Synth and Armormech and the armor the ‘share’? Why ‘willpower’ and ‘strength’ for one, and the rest for the other? Somehow, I think your toon is Biochem, perhaps? 😛 Bias. Gotta love it.

  3. LOL Jason! I would agree that both artificers AND Biochemist should be able to make dyes.

  4. Hey now! That’s my story and I am stickin’ to it! Dye making should be a biochem skill too!

  5. @Carla So what BioChem would have stims, health packs, implants, and dyes? Is there anything else left for other crew skills? lol

    To be honest, crew skills since the Cartel Market was added, needs an overhaul. Crafters making armor and stat crystals have been really hurt. It probably won’t happen, but I think schematics, rather than armor sets should be sold on the Cartel Market…not going to happen, but just my opinion.

  6. On Dyes by Artificers. Artificers use color crystals and dusty old artifacts. Color = dyes … sort of makes sense to me …. biochem has nothing to do with colors (except the stim color codes for the containers. Soooo 🙂

  7. Actually, colors normally come from plants and other natural substances. 😛

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