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One of the things I don’t get at all about Bioware is their penchant for making logic-defying decisions. There are several decisions they have made that simply are annoying. First up: the purple ground spells in Terror From Beyond and green stuff on the ground in Scum & Villainy. Now those who don’t do Ops won’t know what I’m talking about, so let me share with you.
More after the Jump…
Sorc healers put down purple circles of love. Some of the trash mobs in TFB put down purple circles of hate. Are they identical? No. But whoever had the idea of making any damaging spell the same color as a healing spell should probably do some serious rethinking.
In Scum & Villainy, the bad stuff is green and the good stuff from Bounty Hunter healers is also green. Oh sure, it’s a different green, but it get’s obscured very easily by the good stuff.
I don’t think I’ve ever seen that in any game I’ve played, although I’m sure some other game has tortured their players with this lack of thought somewhere, sometime. And I’m willing to bet some of you could enlighten me as to where that happened, too. That doesn’t make it a good idea. It’s a terrible idea.
Meantime we have these bad ground effects that are similar to good stuff. And all of the bad stuff can also be completely obscured by Phase Walk. That’s the lovely Assassin pink circle that is awesome, yet is not transparent enough to see anything damaging on the ground. So you put down a couple Sorc circles, Bounty Hunter green clouds, a Phase Walk and can you see much of anything bad? That would be a “no.”
While I’m at it, they could fix the transparencies on the other AoE spells, some of which are entirely too opaque when one is trying to watch for ground damage. You simply cannot see.
It makes me wonder if any of the developers are actually playing this game before they release it to us.
Of course, there are some yellow things in S&V that are perfectly easy to see and don’t get obscured, so we know Bioware can do it.
Perhaps they think it’s a clever strategy? “Let’s put stuff on the ground they cannot possible see if they are doing AOE healing.” Well, I’m sorry to say I don’t think it’s clever. I think it’s poor planning and needs to be redesigned.
Another annoyance has to do with crafting. I’ve been doing a lot of crafting to get my MK-9 components. That means sending out companions on missions for material. Several times, my maxed affection companions have failed. Really, Bioware? I can understand it at the lower levels and when affection is low, but all of my crafting companions are maxed level. And that took a lot of time, cost and effort on my part. I could even understand if it was only once in a while, but I’m at three to four failures the last week. I’m guessing it’s well over 10% failure rate. And that’s moved way over into just annoying territory. Especially since every time it’s on rich missions with Talos. The same ones that Talos is supposed to be so good at. Um…yeah.
The time and money sinks are a big issue with me and this crafting failure is another example of wasting my valuable time and bad decision making on their part.
Bioware does some absolutely brilliant things with this game. They also do some of the most irrational things I’ve ever seen in any game. Same color and opaque ground spells come in under the irrational part, as far as I’m concerned.
That’s my two credits. What’s yours?