HoloNet Links #104
Update 2.2.2, known as Operation Nightmare, is now live! To kick off our look at this update, let’s check out a video from BioWare highlighting the new Nightmare Mode for the Scum and Villainy Operation. After the video, be sure to read all the patch notes for Update 2.2.2 to find what other goodies, fixes and more are in SWTOR!
Advance Class Representatives, New Cartel items & more after the Jump…
BioWare also gave us a new Old Republic Insider video. It features Corey Butler, producer and Bruce Maclean, senior producer, from BioWare Austin. This video highlights some of the new items that can be found in the Cartel Market and new game content coming in August.
Several of these things have been discussed over the past weeks, but the Bounty Hunter clips really showcased more of what this event will be like. Bruce also mentions it will not just be August, but it will return in September and possibly the following months. Having an event where players go after these “bounties” is a great idea. It means you can have multiple fully voiced adventures because there are endless amounts of possible targets with endless looks to these targets. All you need to do is think back to the cantina scene in the original Star Wars movie. In that scene alone, you have hundreds of different characters all with a different story. By using the criminal parts of the Star Wars Universe it is less likely to break lore/cannon and does not limit itself to one faction over another. This opinion is only based on clips and not actually playing the event, yet. Time will tell if this event will work, but so far it looks to be on par or even better than the Rakghoul Plague event…we will find out next month!
- New Cartel items in Update 2.2.2
Now that Update 2.2.2 is live, BioWare has added the “final Contraband shipment” pack. This shipment has several new items. Many of these items are the finishing gear sets to certain outfit lines, like the Alderaan Noble House outfits and last two styles of Huttball uniforms. This pack marks the last variation for certain items. So, if you haven’t got an Efficiency Scanner (the monocle style headpiece), the Rascal toothpick, Power Droid, or etc. you better look for them now.
As the Developer Blog states, there is more than old or finishing up certain gear lines, there is also plenty of brand new items. These brand new items include another outfit based on the KOTOR games, lots of new speeders (at least new in color schemes), six new possible color dye modules to be found and even some new emotes.
For a complete list of all the new items be sure to read the Developer Blog about the Supreme Mogul’s Contraband pack. To see all the new items and variations of outfits, speeders, weapons, head over to this link from SWTOR’s Facebook page.
- Advance Class Representatives
This is some great news to hear coming from BioWare. It is good to see them reaching out to the community for their input on the Advance Classes in SWTOR. In the post below from Eric Musco, he explains the selection process, the representatives’ responsibilities, and what the community can expect from these representatives. People have asked for class balance issues to be addressed, by having a forum elected representative, they will each act as a voice for that Advance Class to communicate with BioWare’s Combat Team. Also, at the end of Eric’s post, there are links to threads for each Advance Classes’ thread regarding their representative. Read through Eric’s post, login to the SWTOR forums and be sure to help elect the person to represent your Advance Class.
I am happy to announce today a new initiative that we are going to be launching here on the forums. It is something that we have seen requested since launch, and we think it will do really well in helping to communicate more with all of you on a topic you certainly want more information on; Classes. What we are going to be launching, with your help, are Class Representatives! Here are the details on how they will be selected, what they will do, and a bit about the expectations you should have about the new initiative.
How Will Class Representatives Be Selected?
This process is going to be largely in your hands! As of the time of making this post, you will be able to head over to your Advanced Class Forum and you will find a post where you can begin nominations for who your Class Representative will be. After a span of time (a week or so) we will create a poll with the names we saw mentioned most, by each AC, and you will vote on who you want your rep to be! I want to note that Class Representatives will be shared across mirrored ACs, so Sentinel and Marauder will have the same representative. We are still going to allow one to be selected for each, but they will rotate in their responsibilities.
Also, each Class Representative will only serve for one “term” (more on that later). After that a new representative will be elected!
What Will They Do?
Upon the Class representatives being selected, we will release a schedule. On each scheduled date listed, the chosen representative for each Class will make a forum post in their Class forum with the top 3 things they want to have answered or commented on. Our current plan is to do 4 ACs each month with 2 ACs being able to propose questions every 2 weeks.
Up until the scheduled date, the rep’s job is to work to figure out what the top 3 issues or questions are for their Class. Once posted, we will begin working with the Combat Team to get an answer or comment to all 3 of those issues, regardless of what they are! Our goal is a one week turnaround from the time that you post the questions for us to get you an answer. I will stress now that our development schedule will take priority at all times, so if our Combat Team is unavailable due to development constraints, any of this schedule is subject to change.
One thing I want to make sure of is that we very carefully hedge some of your expectations of this program. Our number one goal is to get your questions answered. We have known for some time that players have had Class balance questions, and it has been tricky to get them answered. The purpose of this initiative is to get those questions addressed as directly as possible. I want to make sure we stress the following things:
- It is possible, and even likely, that we could disagree with player sentiment towards something in relation to Class balance. Ex: Why does <insert class> suck at <insert thing>?! We may respond that we feel they are in a good place in our design goals and we will do our best to explain why.
- Attaching feedback to your top 3 in no way guarantees that it will be feedback that is actionable. The purpose is to allow a set dialog between our Combat Team and you here on the forums. Just because something appears in the top 3 provided by a representative does not mean it is feedback that will garner special treatment.
- Class Representatives are player elected and will not be granted any special access to the BioWare team. If chosen, you won’t have to sign an NDA or anything similar. You will be a player-elected forum user who assists your Class in formulating the top issues and concerns you would like to have BioWare commentary on.
- As with all things on the forums, please remain respectful. Please respect each other, your chosen Class Representatives, and the BioWare developers.
Any feedback, suggestions, comments, concerns about this new program you can feel free to post in this thread. Otherwise, feel free to head over to your Advanced Class subforum and get to nominating! As we get closer to voting, we will post a schedule on when each Class will be asked to post their top 3. Thanks!
-The Community Team
To get to your Advanced Classes nomination post, follow these threads:
Star Wars Community News & Events
- Corellian Run Radio’s Weekly Nav Coordinates
Tactical Strike, written by Geldarion, has not one but two offerings this past week! Be sure to read up all about Ganking, Codes of Honor and Tips for better catching results in Huttball in these two articles. There is also Episode #99, the June Writers’ Roundtable podcast for your listening enjoyment.
Don’t forget about the Corellian Run Radio 100th podcast in-game celebration happening this Saturday, July 13th, around 8 PM CDT. Hope to see you there!
While you read through any of the articles or listen to the podcast, we encourage you to take a moment and submit your feedback and suggestions in the comment sections. We love to hear from you. Thanks again for your support and for following the site, enjoy the links below!
07/09 Tactical Strike: Catching A Pass In Huttball by Geldarion
07/08 Community Checkpoint featuring Weapons of War<WAR> by Jason Taylor
07/06 Tactical Strike: Ganking and Codes of Honor by Geldarion
07/06 Episode 99: June Writers’ Roundtable– podcast
Would you like to be a part of the CRR crew? We are looking for people interested in helping to generate content for Corellian Run Radio. So, if you would like to write an article, create a video guide or maybe you have another idea altogether, please contact us. You just need to send us an email with your idea and a small writing sample to explain your skills and why you want to help out at Corellian Run Radio. Submit your ideas, a bit about yourself and a small writing sample to us at firstname.lastname@example.org.
- Questions for Community Cantina
I am still looking for more good questions to ask the devs and community team members at the Community Cantina, August 9th, in Chicago. If you have any questions that you would like me to ask, please leave your question ideas in the comment section below or email them to me at email@example.com Thanks!
That’s all for this week! If you have a particular link, story, video, or topic related to SWTOR we would love to hear about it! You can send those to us here at Corellian Run Radio and we can place it in a future article. Just email us the links and/or the details for the event at firstname.lastname@example.org, or you can also leave any link suggestions in the comments below, or in Corellian Run Radio’s Facebook group. See you all next week!