Mar 272015


HoloNet Links #186

It has been another busy and eventful week. Last Friday we found out more of the new story content coming in Update 3.2 associated with the planet Ziost. Speaking of Update 3.2 you can check it out on the Public Test Server. Here at Corellian Run Radio we have been busy getting ready for our upcoming podcast this Sunday. We will have a special guest on the show; for more details on who it is, be sure to read later in this article.

For more links & posts, let’s make the Jump…







  • SWTOR Community Live stream

Last Friday marked the return of the SWTOR Community stream. During this return we heard about a few minor spoilers from the new content concerning planet Ziost. Besides a few brief hints at the upcoming story in Update 3.2 we learned about the new in-game utility known as Costume Designer. Fun fact we heard during stream was that the idea for Costume Designer came from a player attending a Community Cantina. The Costume Designer and Update 3.2 are on the PTS. I would strongly suggest you take some time to log onto the PTS to at least try the new Costume Designer. A player can unlock up to 16 different outfit tabs. The nice thing about almost everything in the Costume Designer is it uses credits and a reasonable amount at that. In this HoloNet Links article, check out some of the related dev notes concerning the Costume Designer. Here is also a brief post by Eric Musco explaining a bit more on the Costume Designer basics. It sounds like some more interesting changes in the works.

 planet ziost1


  • Double XP Weekend

XP weekendsStarting today, March 27th, and lasting through the 30th of March there will be Double XP. This was posted in the dev notes and also in a post on the official SWTOR website. Sounds like the perfect opportunity to level up an alt or maybe just gaining double Legacy XP on your already max level toons. Either way this weekend sounds like a great opportunity to take advantage of double XP weekend.




  • SWTOR fan video

This week’s music video comes from YouTube user KittyCat328. Typically in this segment we have a fan created music video of a fun nature. The video we have today is a music video created by a fan, but this deals with a more serious issue. The story, in the video, centers on a sister that just can’t deal with the thought of not being with an ex-boyfriend. What happens when the pain just gets to be too much? This fan created video utilizes in-game footage. The creator takes the message of the song, “Stone Walls” and then goes on “location” in SWTOR. The camera shots are great and do an amazing job to convey the story of the song and the video creator’s vision. The overall verdict is this video takes the serious subject of suicide and puts the viewer in this compelling story. After you view the video head over to the video creator’s page and let them know your thoughts on this video.


If you have created a video about your adventures in SWTOR let us know by emailing a link to or We would love to share it on our website!




  • Dev notes

NickAvola He’s Holding a Thermal Detonator! | 03.25.2015, 09:54 AM

Hey all!
I wanted to take a moment to introduce myself as the newest member of the BioWare Austin Community team. My name is Nick Avola, and I have the daunting (yet exciting) task of playing third fiddle on a team directly involved in all areas of our games – from player feedback, to design considerations, to promotions, to communications, you name it.
Much of my time will be spent scouring the forums, blogisphere, and social media platforms to track community sentiment on a day-to-day basis. I’ll be consolidating your comments and concerns into detailed reports, which will be disseminated regularly amongst the Community, Development, Leadership, and other key teams here at BioWare Austin. The sooner your feedback reaches the eyes and ears of senior staffers, the more accurately and effectively we can respond in kind, and I will be working overtime to fine-tune this process. I will also take the lead in conducting a general makeover of the community team’s internal mechanisms, which should allow Eric, Tait, and I to more efficiently address the needs of SWTOR’s player base. In the meantime I will do my best to keep up a regular physical presence on the boards, but due to the general behind-the-scenes nature of my work (and the sheer quantity of incoming data I’ll be managing) you may see lengthier intervals between my visible forum posts. Nevertheless, I do encourage you to PM me anytime with more direct questions or thoughts.
On a more personal note, I am a fiercely competitive gamer, and I’ll be regularly online playing my preferred tanking role (although my identity will remain anonymous for the moment – bit of a buzzkill, I know). I am also a big fan of PVP (queue the inevitable gasps of shock), and I am quite looking forward to publicly taking down Tait’s precious toons in Warzone. Outside of SWTOR, I play mainly RPGs along the lines of the Witcher and Mass Effect (and yes, I absolutely romanced Tali throughout the games before accidentally wiping out her entire species in a series of fiery explosions.. She never quite forgave me for that for some odd reason). I still have yet to experience anything which competes with the epic-ness of Chrono Cross or Final Fantasy VIII, however. I am also a giant nerd when it comes to historical grand strategy games, particularly Paradox’s Europa Universalis and the Total War series. But then again, my experience so far here in Austin shows me that I’ve only just scratched the surface of SWTOR. Challenge accepted.
Outside of the gaming world, I’m a sucker for live music and recreational sporting leagues. I graduated from Wake Forest University (North Carolina) in 2008, before working in D.C. for a stint. Strangely enough, prior to joining BioWare Austin, I was trained as an intelligence analyst handling the Middle East and North Africa. I’m an avid reader – just finishing up my reread of ADWD before the new HBO season (go team Stannis), and am mid-way through the Darth Bane trilogy. And as a native Bostonian, I bleed Red Sox and Patriots pride.
I look forward to interacting with many of you in the coming months. I’m honored to play a role amongst one of the industry’s most talented development teams, not to mention serving as a primary outlet for such a thriving and passionate Community. Look for me on the forums. Follow me on Twitter — @avola_swtor. Get excited. Heck, from what I’ve seen in just a few days, I can assure you that great things are in store for the game in 2015, and I can’t wait to hear all about your chosen Path.


Welcome to the SWTOR Community team, Nick. It is great to read all about Nick’s energy and passion. Which I’m sure he will bring to the team. The dev post by Nick is a great read into his life around his job, education, hobbies, gaming, and even his favorite sports teams.

This is a positive thing to see the addition of another community team member. It will be fun to watch as Nick, Eric and Tait help bring all the information to the community. Long live the SWTOR Community team, “the three amigos.“ Be sure to look for Nick as he spends his time in the forums and social media. Take a moment to drop him a warm welcome, before he gets completely inundated with questions about class balance 😉





TaitWatson Using an ITEM for Costume Designer should BIND that item to you | 03.25.2015, 08:44 AM

Hey all,
Just to confirm, this IS a bug and we are looking into it. The final Outfit Designer will bind items that are stamped to it.



Thanks for the update Tait. It is good to read that this is a mere bug on the PTS. I mean, yes, it would have been a lot cheaper to buy one outfit, stamp it to all my characters and then sell it. However, there needs to be some sort of binding element any time you receive a benefit from an item in game.




TaitWatson Outfit designer still obeys class/armor restrictions | 03.25.2015, 10:02 AM

Hey everyone,
We think having the Outfit Designer ignore armor weight restrictions is a great idea! We are actively exploring changing this now, and I’ll let you know as soon as I know anything else.
I’ve also seen the mention of weapons and Companions being included in the Outfit Designer. Even though it may not seem like it, adding an Outfit Designer tab for Companions would effectively be creating a new system. Due to this we won’t be implementing one for 3.2, but will look into the option for a future release. Similarly, adding the ability to stamp weapons would require a lot of changes to the backend of the system that is currently in place, so it is unfortunately not feasible for a Game Update 3.2 release.




Here is another post by Tait in regards to the Costume Designer. This post has some potential interest in future roll outs of the Costume Designer. First off, seeing that BioWare is hearing the community speak on removing the armor restrictions for Costume Designer is a good thing. The other two mentions from the community, companion costume tabs and weapons being added to the Costume Designer will not make it into Update 3.2. The encouraging thing is they will continue to try and make that possible.

What are your thoughts on the Costume Designer and also your thoughts on these two dev posts about it? Let us know your opinions in the comment section below.






Star Wars Community News & Events

  • Corellian Run Radio’s Weekly Nav Coordinates

We encourage you to take a moment and submit your feedback and suggestions in the comment sections. We love to hear from you. Thanks again for your support and for following the site, enjoy the links below! If you are interested in joining the writing staff at Corellian Run Radio, please contact us at

03/17 Episode 140: Progression tips from Snickerr can save you – podcast

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  • Community Blog: Going Commando

This week I came across a good article on the community blog titled, “Going Commando.” The article was on the two newest Hardmode Flashpoints, Blood Hunt and Battle for Rishi. Shintar, the author, writes up on her experience in the two flashpoints. Many have heard, read and even experienced some horror stories in these two flashpoints, but Shintar doesn’t just leave the story there. Shintar goes on to talk about how these Hardmode flashpoints stack up to some older Hardmodes. The assessment, it has probably more to do with our expectations in the group-finder time in SWTOR. As Shintar states, this “higher difficulty” content is probably not suited for the current group-finder.

Going Commando blog bannerI thought the entire article was well written and shared some helpful tips along with the author’s point-of-view oon the content as it compares to other flashpoints. As the weather heats up, isn’t it time to start “Going Commando?” It’s time to head on over to Shintar’s blog and start following today.



  • Special Guest on the next CRR Livestream

Corellian Run Radio would like to again thank all those who attended, watched, and followed our Twitch channel. We will be live again Sunday, March 29th at 5pm EST/2pm PST. This upcoming podcast will have a special guest. Our special guest will be Eric Musco. That’s right the SWTOR Community Team manager will be stopping by the show. Heather and I will be talking to Eric and learn more about this member of the Community Team. If you have been attending our live stream or maybe you haven’t yet, either way this will be a show everyone will want to mark on your calendars to be there live. See you there! CRR_bumper_small


Please let us know if you have a particular link, story, video, or blog related to SWTOR we would love to hear about it! You can send those to us here at Corellian Run Radio and we can place it in a future article. Just email us the links and/or the details for the event at, or you can also leave any link suggestions in the comments below, or in Corellian Run Radio’s Facebook group. See you next week!




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