Jason and Mox were in the studio this past weekend discussing the latest news in SWTOR. Our guest, Swtorista, has been rescheduled for October 7th & will be discussing the Roadmap. In this episode, you’ll need to get out those tin-foil hats and place them on tight as Mox and Jason discuss what they want in SWTOR 2.
Let’s make the Jump into the show…
Poll question: If BioWare was to make SWTOR2, what elements should be required?
- A cutting edge game engine.
- Unique Class stories.
- Diverse (Min 2 sides) Xpac Stories
- More challenging leveling process
- Unlocks/Subs purchasable with in game currency
- More diverse weapon choices
- Consistent content additions.
Newsnet & Beyond
This time our tin-foil protected group wants to know what we want if BioWare announced SWTOR2
Mox’s picks: Leveling challenge & Faction stories
Jason’s picks: Consistent content additions (include more filler contents: more special events, add more/change current events to add more replayability)
Unlocks purchasable w/ ingame currency: should all games move to a system like WoW where sub time can be sold or purchased for ingame currency? How might this impact a game for good or bad?
EA has mentioned moving to a netflix type system (link mentioned during the discussion)
Bad Feeling Podcast Episode 172 Small Things and Big Changes & special interview with Eric & Charles
”Aaaand that’s a wrap on the hardest working post production team in the galaxy. Going to miss sitting in dark rooms with these goobers.”
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