A look at a few guild archetypes you will most likely see in Star Wars: The Old Republic
by Noah (@RockstarNoah on Twitter)
Historically speaking, RPGs have never been much of a social activity. You could feasibly make a weekend out of inviting the guys over to hang out, have some beers and play some Halo. I don’t think anyone would have nearly as fun a weekend if we did the same thing with Dragon Quest. Considering the narrative and gameplay constructs of traditional RPGs, it would be like inviting someone over to read a book with you. RPGs are a solitary past time, they’re generally meant to be a single-player experience. Unless I can toss a friend a controller and ask if they want to join in, I feel rude playing a game in a social situation. Continue reading »