Nov 112010

Lordhammer from Guild Umbra tipped us off  to Stephen Colfer’s Chronic Reload interview with Daniel Erickson about the difficulty of designing an MMO with complex, multiple storylines.  “Interactive, multi-thread storytelling…from a scripting perspective is the most complicated game development — on the game design side, I’m just going to say — in the industry.  Doing it as an MMO is just stupid,” Erickson joked.  He said one of the lead techs compared it to “trying to change out a motorcycle engine while you are going down the highway at fifty-five miles an hour.” Continue reading »

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