May 162011

Story That Will Not Be Silenced

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We’re back to our regular format this week with Carla, Kathy, and Roxanne.  We also invited the fellows from TORWars, Jeff Hollis and David Moore, just because they are fun.  The five of us debate Datacrons and the bolster system, plus we venture into release date speculation.  Jeff and David have to leave after the Newsnet segment, which is good because Roxanne gets very, um,  “excited” when we talk about skipping story in BioWare games.  Somehow she manages to bring Silence of the Lambs into the conversation.

FACT OR FICTION: Can you pick out the confirmed fact from the tall tales?  This week’s host challenge involves Khem Val, the Codex, and auto-facing. Continue reading »

May 062011

Principal Lead Systems Designer Damion Schubert gives us more detail on the Codex, a game feature sure to appeal to the explorers and lorehounds of SWTOR.  He explains that the Codex was conceived, in part, to help players keep track of the details of all the story arcs and back stories in an easy-to-access format.  Knowing these details will enhance your gameplay experience, which is heavily story-based.  Here are some highlights from Damion’s Developer Blog:

  • The SWTOR codex was modeled on the ones found in Mass Effect and Dragon Age.
  • Collecting codex entries appeals to exploration gamers.  The codex is designed to provide an explorer mini-game with meaningful reward. Continue reading »
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