Aug 092011

Strike me down and... oh wait, I'm a companion, you can't, lol.

On Bioware’s added companion customization and removed companion killing

by Mark Pajor (follow @mpajor on Twitter)


If you haven’t heard yet, a few big changes to the Companion system were announced at Comic-Con: you can customize their physical appearance, do some new things with their AI, and you can no longer kill them permanently through your story. All three of these things were responses to player feedback in testing, but it’s interesting to note that while the first two give the player a larger degree of freedom and flexibility, the last removes an option that several people were excited for. Why did these changes occur, and what does it mean for player freedom and choice?

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