by Chris Logel
BioWare has placed a great deal of emphasis on the story-driven nature of TOR, calling it their so-called “fourth pillar” of MMORPG gameplay. In contrast, we actually know very little about the design of the player-versus-player (PvP) systems in TOR. In this article, I will propose two organizational systems which will benefit all PvPers.
More Hopes for PvP and Comments after the jump