Jan 132014
 

 

strike fighter - swtorComing up from behind an asteroid, I level off in my Strike Fighter. Checking my instruments, no starships within weapons range, but off in the distance I spy a larger ship. It must be a Gunship. Skillfully banking to the right and deciding to maneuver behind the enemy. Swinging back around towards the target and now heading at it directly from behind. Checking my instruments for any other enemies in the area and the radar is clear. Switching weapons to full, I prepare to take on this large starship, which must be a Gunship.

Learn what happens next after the Jump…

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Nov 012012
 

HoloNet Links #70

This week has seen many wild events, some tragic in fact. We want to extend our thoughts and well wishes to all those affected by the huge storm Sandy along the east coast. We all love gaming, but there is nothing fun or entertaining about the devastation brought about by this or any other storm. That said we will try to lighten your day with some news, information and fun relating to Star Wars: The Old Republic game.

Devs seek feedback, PVP news, Disney buys LucasFilm & more after the Jump…

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Sep 242012
 
Play

This week Carla & Deirdre talk all about this week’s Server Consolidation, Community Roundup, Dev Tracker, and more.

 

FACT OR FICTION: Can you pick out the true fact?  This week’s fact or fiction is all about this week’s Live Stream news.

 

More Episode #74 and Comments after the jump… Continue reading »

Jun 172011
 

It’s that time of month again — Fan Friday with a few extra goodies tossed in, including BioWare’s E3 round-up of fan and media reaction, including a list of awards SWTOR won.

Developer Blog: Post-Writing Polish
SWTOR Writer Ian Ryan talks about working with the art team to make sure what the players see is in sync with the story they are experiencing. He gives an example of the original concept for the Promenade on Nar Shaddaa.

More Friday Update info and Comments after the jump.

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Oct 012010
 

Could it be?  Game mechanics info!  This week’s Friday Update comes from the Developer Blog and contains a fair amount of information on how the Advanced Class System will work.  ACS will be able to “support several play-styles within each of those eight classes” offered to players.  The blog goes on to examine the Smuggler up close, revealing new play-styles — Scrapper and Sawbones for the Scoundrel; Sharpshooter and Dirty Fighting for the Gunslinger; Luck bridges the gap between both sides.  The article also discusses specific abilities such as “Shoot First,” available to Scoundrel AC.  Read the full article here.

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