May 052011
 

Principal Lead Combat Designer Georg Zoeller sat down with us to discuss the design philosophy behind the Advanced Class System, skill trees, and how one spec should at least get you through the entire leveling process.  We end with our Yes/No/Pass game, which Georg later calls some kind of Jedi Mind Trick.  Here are the main points from the interview:

  • When will we be seeing all the skill trees and Advanced Class roles? “I think you’ll see us becoming more detailed about these things pretty soon.” Continue reading »
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