Dec 282012
 

opsinfologo

By Ghoztt

A couple of weeks ago I posted a strategy guide to the Nightmare Kephess encounter, but I thought this encounter warranted another look at it in detail. While every operation group is different, I’ll offer up some more insight on this fight and how we handled each phase for our operation composition. This was, by far, the most difficult encounter in the game to date and required different methods of handling each phase.
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Dec 212012
 

opsinfologo

By Ghoztt

It’s been exactly a year and a day since the official launch of Star Wars: The Old Republic and it has certainly been an interesting year at that. We’ve seen players and staff come and go. We’ve made new friends in game and lost some to other games. We’ve gone from a subscription model to free-to-play. During this time we’ve seen an evolution to the operations that Bioware has been releasing. Let’s take a moment to reflect upon the last year.

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Dec 142012
 

By Ghoztt

Sometime in the future we’ll be doing this fight and wonder why we had so much trouble with it. Until that day comes, however, we continue to smash our face against this guy over and over again. The more information that is available, the more success guilds will have taking this guy down for the first time. For this reason I am presenting this strategy guide even though we haven’t gotten him down yet.

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Dec 072012
 

By Ghoztt

After you’ve slammed your face against Firebrand and Stormcaller you will have Colonel Vorgath to deal with. I suppose Bioware thought we deserved a break after the pounding we took on the tanks so they didn’t make the Colonel that much more difficult. As expected, there are some changes involved, but if you successfully kill Vorgath on Hard Mode you should have minimal issues in Nightmare.

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Nov 302012
 

By Ghoztt

Nightmare mode Firebrand and Stormcaller will be your operation group’s first true test. The mechanics aren’t vastly different, but there are definitely some changes you will have to deal with that will vary your strategy from what you’ve known. For the most part, your tanks’ and healers’ roles remain unchanged but your DPS must be be at their best. I also have a major issue with the way this fight was designed, which requires certain classes that MUST be brought in order to defeat these bosses.

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