Sep 182012
 

 

Photo-Receptor Focus on: The “Other” Side

By Maer

By now most of us have had a chance to play the opposite faction from our mains. For some the loyalty to their main side is extremely important. I can’t say I feel as strongly as some, but I must admit, I do prefer my Empire characters. Fortunately, I do have two Light Side characters on the Imperial side, so I don’t automatically hit that Dark Side choice. Well, not anymore, at least. So how do I think the two sides stack up against each other, so far?

More after the jump…

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Sep 112012
 

 

Photo-Receptor Focus on: The Great Nerf Game

By Maer

Bioware is asking that we try out the PTS before making up our minds about the class changes coming in 1.4. That’s a fair request. I’d love to be able to say I’m thrilled about the proposed changes. Unfortunately, I’m not. I want to love this game and I want it to succeed beyond everyone’s wildest dreams. However, Bioware is doing exactly what they said they would not do. And I have some questions about these changes.

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Sep 042012
 

 

Photo-Receptor Focus on: Guild Events

By Maer

Keeping your guild members interested and engaged when there isn’t a lot of new content can be a very challenging and creative process. We’re always on the lookout for new and interesting ways to have Guild Sponsored Events that will be fun and bring folks in.

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Aug 282012
 

 

Photo-Receptor Focus on: The Answer is 42.

By  Maer

Today is my 42nd article for this column. I mention this only because everyone knows that “42” is a most significant number. I mean it’s the answer to the meaning of life, right? At least, those who ask a question in voice or chat will often get this answer.

For instance, when we ask Bioware when we will get new content, they might as well answer “42”. Because the answer we get instead is that vague and basically meaningless word “soon”.

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Aug 212012
 

 

Photo-Receptor Focus on: The Clicking Game

By  Maer

Another fun and successful event has come and gone in the Star Wars universe. It drew many players back into the game, at least for the event itself. I spent hours doing the various quests and finding little boxes to open, as I collected enough tokens to purchase those items I had to have. Yet, as much as I loved the event, there are some lessons that Bioware could learn and apply to the next event. First and foremost is the Clicking Game.

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