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Daniel Erickson Rocks Dialogue Panel
For those of you who love the game design side of things, we present a full audio recording of one of the panels we attended at PAX East. “Interactive Drama: Dialogue as Gameplay” featured a fascinating discussion about using dialogue and conversation to create a fun, engaging experience in-game. Not surprisingly, BioWare’s Daniel Erickson had some of the most memorable lines, including one about not wanting to create Citizen Kane for ballet. Continue reading »