Former BioWare Community Manager Sean Dahlberg announced that he has taken a position as Senior Designer at UTV True Games. He will be working on a PvP-centric MMO called Faxion. In his blog, Sean talks about his decision to go back into the developer side of games and what he likes about the company’s vision for Faxion and its emphasis on micro-communities. Read his full blog entry here.
The last convention of the season rolled through Seattle, WA over Labor Day Weekend. Did we get a big reveal? Mmmmm….kinda, sorta, maybe, depending on who you were talking to.
Fact or Fiction Can you pick out the confirmed fact from the tall tales? This week’s host challenge concerns playable species, playable planets, and Maggot.
Rumors have been floating around all day and now those rumors have been confirmed that Sean Dahlberg has left BioWare, according to Joanne LaRoche, Senior Community Manager, BioWare. Here is Joanne’s quote from the official SWTOR forums:
Hi Everyone –
Sean Dahlberg has recently left BioWare. We would like to thank Sean for doing a great job building the TOR Community and we wish him well in his future endeavors!
The Star Wars: The Old Republic Team”
We wish Sean Dahlberg tremendous success where ever he goes.
It’s Harry Potter time! Between the Advanced Classes announcement and all the Gamescom coverage, there was tons o’ TOR-related news out there. We were almost defeated by the many, many interruptions that happened during the recording session (are monitors supposed to flash like lightning and then black out? Does that dog have to keep barking? Why is every one of these phone calls actually important?), but we persevered to bring you one of our most information-packed podcasts to date.
It’s been confirmed! Even though SWTOR fans fell short on the Facebook/Twitter Challenge (200,000 Facebook Likes & 30,000 Twitter followers), Sean Dahlberg took pity on us and announced that space combat will be a totally happening and officially confirmed thing.
Says Sean, “Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles….”
Run to your local magazine shop (on newsstands Aug. 17th) and read all about it in PC Gamer.