Han Thinks Smuggler Heal Animation Needs Work

Larry Everett of Massively and Gamebreaker TV joins Carla, Kathy, and Roxanne this week as we do a final PAX clean-up discussion and spend quite a bit of time talking about guilds, companions and the trinity, and space combat.  We also find out that Larry is a little confused by the Smuggler healing animation.

Fact or Fiction: Can you pick out the confirmed fact from the tall tales?  This week’s host challenge covers friendly fire, Miraluka, and space combat. Continue reading »

 

If you’ve been following the many PAX East updates from many other terrific sites, you won’t see anything new here, but we thought it might be useful to list a handful of the mini-reveals that we thought were most interesting.

Sat Q&A  – James Ohlen, Daniel Erickson

 

Some space combat paragraphs and pictures were released in today’s Friday Update in the form of a new Space Combat page on their new Systems page.  It’s definitely nice to see the official site being updated, no argument!  Still, we’re hoping that since this update is relatively light that we might be showered with some big reveals at PAX, which started today.  *Crosses fingers.

 

"Lightsabers at dawn, Mr. Wizard!"

It’s Harry Potter time!  Between the Advanced Classes announcement and all the Gamescom coverage, there was tons o’ TOR-related news out there.  We were almost defeated by the many, many interruptions that happened during the recording session (are monitors supposed to flash like lightning and then black out?  Does that dog have to keep barking?  Why is every one of these phone calls actually important?), but we persevered to bring you one of our most information-packed podcasts to date. Continue reading »

 

Giancarlo Varanini from Gamespot interviewed Daniel Erickson at GamesCom.  A few new tidbits were revealed:

1. When Varanini asked Erickson to confirm that space combat would be a completely optional activity, Erickson hedged, “Not sure if it will be completely optional.”  He said they might interweave the space combat with the on-the-ground quests.

2. Developers are looking at awarding xp for space combat missions and battlegrounds

3. Erickson insisted, “We are no where near a final point” when it comes to balancing classes and advanced class systems.

Watch the full video here.

               

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