Sep 022011
 

Roxanne and Kathy chatted with Daniel Erickson about some big picture questions — reality vs. immersion, companion death, how close the game has come to achieving his original vision, and more. He talks about some of the things he wishes were in the game, but looks on the bright side by pointing out that SWTOR is an MMO, so development is ongoing. That’s what Walls of Crazy are for. We also talk about pre-orders.

Part 2 of this interview features Carla and our (in)famous Yes/No/Pass game.

  3 Responses to “PAX 2011: Daniel Erickson Interview, Part 1”

  1. Great CRR intro, great questions, great interview. Great Job!

    P.S.: Great!

  2. Thanks, KC. Talking to Daniel is so easy and fun, you just wish you could keep going all day. Roxanne had this idea that the four of us would record all sitting in a circle, maybe with a campfire going in the middle….some day! 😀

  3. Yay! And then Daniel would take out a guitar and share the stories of Darth Kumbaya.

    Kumbaya my Lord, Kumbaya… 😉

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