Roxanne and Kathy chatted with Daniel Erickson about some big picture questions — reality vs. immersion, companion death, how close the game has come to achieving his original vision, and more. He talks about some of the things he wishes were in the game, but looks on the bright side by pointing out that SWTOR is an MMO, so development is ongoing. That’s what Walls of Crazy are for. We also talk about pre-orders.
Part 2 of this interview features Carla and our (in)famous Yes/No/Pass game.