Jul 202011
 

by Chris Logel

BioWare has placed a great deal of emphasis on the story-driven nature of TOR, calling it their so-called “fourth pillar” of MMORPG gameplay.  In contrast, we actually know very little about the design of the player-versus-player (PvP) systems in TOR. In this article, I will propose two organizational systems which will benefit all PvPers.

More Hopes for PvP and Comments after the jump Continue reading »

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