Senior Community Online Manager Stephen Reid and Senior Community Coordinator David Bass sat down with us for a post-Fan Site Summit roundup. We talked about planning the event, the dangers of communicating anything at all on the forums, fan site feedback. We hope you enjoy this behind-the-scenes look at the Fan Site Summit.
Here’s your chance to win some SWTOUR swag! We have several posters and a couple copies of Deceived to give away to our faithful listeners.
Details after the jump:
[This is the fourth part of a series Kathy wrote about the Fan Site Summit held April 24-26. This series focuses on the fun we had at the event and does not contain major reveals. Please see the other content on our site for game analysis.]
After finishing our interview with Georg, Carla and I eagerly returned to our computers to continue our origin worlds questing.
Recap continues after the jump.
Principal Lead Combat Designer Georg Zoeller sat down with us to discuss the design philosophy behind the Advanced Class System, skill trees, and how one spec should at least get you through the entire leveling process. We end with our Yes/No/Pass game, which Georg later calls some kind of Jedi Mind Trick. Here are the main points from the interview:
- When will we be seeing all the skill trees and Advanced Class roles? “I think you’ll see us becoming more detailed about these things pretty soon.”
Lead PvP Designer Gabe Amatangelo kicked off the Tuesday session with a short presentation on PvP in warzones. Many features of SWTOR warzones focus on building community behavior through the proper placement of “carrots,” which entice players away from that all-for-me mentality, and nudges them toward a let’s-coordinate-and-beat-the-other-guys strategy.
Recap of Gabe’s presentation, our warzone experiences, and Q&A highlights after the jump.