|This week, Carla and Drew begin a new format with a brand new section: Tip of the Week! They also discuss Arenas, Class Representative Q&As, the new Cartel pack, and more!|
Principal Lead Combat Designer Georg Zoeller sat down with us to discuss the design philosophy behind the Advanced Class System, skill trees, and how one spec should at least get you through the entire leveling process. We end with our Yes/No/Pass game, which Georg later calls some kind of Jedi Mind Trick. Here are the main points from the interview:
Today’s update is all about the Sith Warrior character progression and a look at developing the user interface (UI) for SWTOR. We got a sneak peek at this trailer while in Austin this past Monday and were blown away by some of the moves of the Sith Warrior and specifically how terrific the armor looks. For more details visit the official site here.
Lead UI Artist, Michael Voigt, describes how the current UI was developed. Read more on the official website here.
Join the discussion about this episode here.
It’s just the home team this week, which is probably good because there was a TON of new information to cover. We’re excited that companions are back to the forefront again – companions in flashpoint player slots and dev tracker talk about companion romances. We also find out Carla won’t save seats in a movie theater.
Fact or Fiction: Can you pick out the confirmed fact from the tall tales? This week’s host challenge involves the titles, underwater shenanigans, and companions.
Principal Lead Combat Designer Georg Zoeller gave the gameplay/mechanics crowd a developer’s blog packed with information on the Advanced Class System. Lots to chew over as we consider a game where 75% of the classes can heal and 75% of the classes can tank. Here are some highlights: