Aug 092011
 

Strike me down and... oh wait, I'm a companion, you can't, lol.

On Bioware’s added companion customization and removed companion killing

by Mark Pajor (follow @mpajor on Twitter)

 

If you haven’t heard yet, a few big changes to the Companion system were announced at Comic-Con: you can customize their physical appearance, do some new things with their AI, and you can no longer kill them permanently through your story. All three of these things were responses to player feedback in testing, but it’s interesting to note that while the first two give the player a larger degree of freedom and flexibility, the last removes an option that several people were excited for. Why did these changes occur, and what does it mean for player freedom and choice?

Continue reading »

Jun 152011
 

The wonderful gentlemen at TORWars snagged an interview with Daniel Erickson for us at E3.  While we would love to take credit for the terrific conversation Jeff Hollis and Daniel Erickson have, we can’t because this was a totally last-minute, big-hearted gesture on TORWars’ part.  We can only take credit for choosing our SWTOR friends well.

Highlights and comments after the jump. Continue reading »

Mar 212011
 
Play

Han Thinks Smuggler Heal Animation Needs Work

Larry Everett of Massively and Gamebreaker TV joins Carla, Kathy, and Roxanne this week as we do a final PAX clean-up discussion and spend quite a bit of time talking about guilds, companions and the trinity, and space combat.  We also find out that Larry is a little confused by the Smuggler healing animation.

Fact or Fiction: Can you pick out the confirmed fact from the tall tales?  This week’s host challenge covers friendly fire, Miraluka, and space combat. Continue reading »

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